List of things that should be removed, recoded, and rebalanced in the game
I'll separate things that very few people would agree with me with from things that most would agree with me.
If you do not agree, remember to tell everyone why you think so so that we may debate and address each other's concerns.
-1- How CDR works. When % reduction scales linearly, its effectiveness scales much faster. For non-mathers out there, (referring to defenses now) 0% reduction means it takes your health in damage to kill you, 50% reduction means it takes double your health in damage to kill you, 75% is quadruple your health and 100% is infinity times your health. Apply this to CDR, and you'll understand why 80% cdr was so extreme in URF: 40% cdr is less than double casting rate, and 80% is five times casting rate, hence the massive difference. If 100% cdr could be reached, casting rates would be limited to their animations.
I suggest changing cdr to be a direct bonus to casting rate rather than a % cdr. For example, getting 100% casting speed bonus would be equivalent to 50% cdr, similar to how 100 armor is 50% damage reduction. This way the stat wouldnt be useless at low value and super-effective at high values.
-2- Movement speed caps and slow caps. Did you know a skill that slows by 99% is completely meaningless since there's a minimum speed? That's a thing! Did you know that speed gains past a certain point were reduced by 50%? That's also a thing! Did you know multiplicative movement speed bonuses have slowly been phased out over the course of the game's existence?
If I see a move that increases my speed by 100%, then it better damn well take me from 350 to 700. If that's a balance issue, then maybe you shouldn't give me such ridiculous movement speed buffs. Also, multiplicative is way better than additive. As for slows, 99% better take me from 400 to 4. If that's op, then stop making 99% slows. Simple as that. Have you ever watched someone walking at 100x slower speed? then you know that thresh's wall definitely does not make you slower by 99%. If it doesn't do what it says, then make either what it says or what it does change so that it matches.
-3- Unnecessary unique passives like the spellvamp on gunblade. When it was stackable (early s3 i berieve) was it abused by any means? No. If you think stacking it is a noob trap then you probably think that buying the item anyways is a noob trap itself, so nothing changes.
-4- The removal of niche or underpicked items needs to be removed (as in re-add them). Either that or stick to the pattern and keep removing underpicked items instead of keeping your favorite underpicked ones. Zekes, Rageblade, Ohmwrecker etc. are underpicked, and they aren't removed for it. Occult is pretty rare, better remove it just like what happened to Leviathan, amiright? Alright, they had their reasons for removing those items, but it didn't better the balance of the game by any means, it just removed options. Assassins and high-AD bruisers would sometimes get SOTD situationally to give them a burst of strength when their spells were down and someone was in their face, and now they simply don't have the option.
-5- Invisible characters able to draw turret aggro onto enemies because the enemy didn't realize they were there. (Example: using trynd spin towards a turret and hitting an invisible shaco or twitch, causing turret aggro.) Some would say that's a legit strategy, some say that's just unfair. I'm not sure how I feel about it, but it's clear some people don't like that.
-6- Spells that don't cause minion aggro. Come on now, I'm able to just walk up to people casually as AP warwick mid and Q them and their minions don't do jack shit. Minions in general, although they are already pretty strong, need to be a bigger or more noticeable threat. As do the laser turrets, god damn those things are bad. When they only pose a threat to the squishiest of the squishies on your team, then maybe the turrets need something done.
-7- laser turrets reducing true damage. There was discussion about this somewhere, but I don't know what the verdict was. It was my understanding that true damage wasn't to be increased or decreased by any means at all besides its scaling, which was reflected in the decision to make Swain's E not increase ignite damage. Why can turrets do it, then?
Now onto more personal-opinion things. Skip this if you don't give a shit, I probably wouldn't if I was you and you were me.
-1- Penetration that would bring people to negative values should scale like negative values. Example: 20 armor pen against 10 armor. Also, from testing things a long time ago, it seemed that negative armor values DID make things take increased damage, but it didn't scale properly, it was like a reverse armor. In case you don't know infinity armor gives 100% damage reduction, and the way the numbers were being displayed in-game it appeared to be that if they were to reach negative infinity armor it would only increase damage by double. IF it that's not how it works, I apologize, go on about your day, but It should scale so that negative armor makes you that percent more susceptible to damage, so that 100 armor =you live twice as long and -100 armor means you live half as long, not 66% as long as what I observed in-game (-100 appeared to be -50% damage resist, so 66% effective health)
-2- Attack speed cap. Animation issues? Yknow what else is an animation issue? people spamming dance as darius or stopping attacks as Velkoz at max speed. If I want 5.0 attack speed I don't see why i'm not allowed to have it (Many dps characters can easily reach max attack speed with runes and 2 items, making the player not want to buy another AS item for fear of wasted stats. I don't see why that scenario should exist.)
-3- Unique passives and actives. This could easily go overboard, a mage with even one zhonyas is already extremely annoying, and I can't imagine 6 of them. Maybe make it a game mode. But, Riot says they're good at game making, they can probably make this work without a special game mode.
I'd like to see the community's opinion on these things and anything else that should be recoded, removed, etc