just some bugs and changes I"D LIKE this patch
his shield can actually prevent you from stopping his backing to base. example a nasus e on a backing yas wont stop yas. also, the shield blocks assists even, like small autos off of supports and such. this could be really annoying if you flashed to auto the yas trying to die to tower and you only pop his shield.
yi sucks now. his ult just bleh. that extra few seconds actually let him KILL solo targets. now he's forced to ks.
just a SMALL BUFF. i think nasus ult should knock up/back in the VERY SLIGHTEST. just enough to be a displacement to interrupt tps.
noone plays nunu anymore because his ult is too easy to dodge or cancel. instead of giving attack speed and movement speed, why not give a spell shield and movement speed?
he should be able to store at least 2 pillars.
his e should have a longer duration if you ult before using it. and his q shouldnt need a target.
like... come on. its been forever. why cant the minions be controlled?
his q should give a small burst of movement speed. like im talking LOW AMOUNTS. 10-50.
ive noticed if you can dash and hit two traps within the dash, you take both traps. example, if lucian dashs onto a two trap combo that are right next to eachother.
ez isn't scaling that well anymore. just a suggestion, thats not THAT STRONG but gives a bit of snowbally feel... why not make it so every q landed on a champ gives ez a maximum of 1-5 more mana.
i have an issue with this champ. im on the giving end of this champ, not the receiving. i think his passive is way too long of a cd, building mana for his passive seems in vain. also, you made it so the best support item for blitz doesn't even give gold per ten? why not i dunno, make it so the upgraded sight stone ALSO lowers the cd on passives.
Last but not least, bring back wriggles.