Yorick Mistwalkers fail to Leap
This is a bug that we recently noticed, and I have yet to go into a practice mode to try to recreate it consistently, but will be within the next day or so. I wanted to drop a line here so that perhaps it could be looked into and fixed.
Originally, I think the leap was only designed to happen if beyond a certain range, because at closer ranges it would be faster for them to walk, but now that they deal damage on landing from the leap I think it would be best if they always leaped even if at close range.