[GAMEPLAY] Diana W-Pale Cascade vs Yasuo windwall

FlashnFuse·5/5/2016, 8:51:33 AM·1 votes·588 views

Normally when the 3rd sphere detonates, Diana's W-shield will begin its cooldown and she'll get a bigger shield. If any of her spheres explode on yasuo's windwall, the spell will not go on cooldown regardless of the 3rd sphere detonating on a unit or the windwall.

Steps to recreate:

  1. Have Diana cast W-Pale Cascade
  2. Have Yasuo cast W-windwall.
  3. Have Diana walk into the windwall.

Result: all orbs destroyed and Diana doesn't get the 2nd shield and her spell does not begin its cooldown until the normal timing for the pale cascade to expire passes. Expected Result: all orbs are destroyed and Pale Cascade begins its cooldown. Probably doesnt get a 2nd shield?

5 Comments

Orangesilk5/5/2016, 1:51:48 PM1 votes

The projectiles aren't detonating, they are 'disappearing' it's a major difference for how Yasuo windwall works. They don't react like they had hit something, they just go poof. Since the pale cascade orbs didn't actually detonate, 2nd shield isn't activated, I think this is WAI.

Say, if a Ziggs Q hits a windwall, it doesn't hurt people on either side of the windwall like it had exploded, it's just gone.

Curious Kat5/5/2016, 4:13:18 PM1 votes

Definitely a bug, i would report it if i were you to the bug section, Iv'e never had my W blocked by a Yas windwall when iv'e played diana, but at the same time i fake out his windwall first with some Q's before i ever snowball him, so that may be why.