Flash and Ignite reset orders (BUG)

Cibreca··1 votes·449 views

This has been one of the longstanding (and annoying) bugs in the game. Many of the summoner spells, you use and they do not interrupt your previous orders. Case and point, if I send my champ to the inner turret, but teleport summoner 12 to the outer turret, my champ will teleport then run to the inner turret. Brilliant! It's the same with heal summoner 7 or ghost summoner 6 ; if I am chasing a champion and I heal or ghost, I go all the faster in the chase.

However, when it comes to ignite summoner 14 or flash summoner 4 my last command goes out the window. So if I am running from a champion and I flash away but a creep is nearby, I'll attack the creep and get caught--or if I am chasing a champion and I flash toward, I'd attack a creep and not catch. The same with ignite. If I ignite while chasing, I stop chasing and attack the nearest creep. The ignite then doesn't do the damage I need it to. Or if I ignite while looking to cast a spell on the champion, I ignite and give up the chase, the spell no longer queued.

In essence, I don't feel as if the summoner spells should clear champion queues. Perhaps they are programmed as champion spells, but I feel as if the two should be distinct. It'd help a lot.

Thank you!

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