[Gameplay] Nautilus's Q animation/hitbox is off

DrCyanide··1 votes·441 views

When I'm playing against Naut, it feels like it connects when it shouldn't. It's hard to describe, but I feel like his Q hitbox is somehow worse than Thresh or Blitzcranks.

Here's a video of someone else having the same problem. https://www.youtube.com/watch?v=Y2HWlYsgOsw In slowing down the video, you can see that there's a frame or two where the Anchor and the line disappears, which I think reads to players as "Good, I dodged it", only to have it connect anyway.

Needless to say, going from "I dodged it!" to "It hit me?!" over and over is a very frustrating experience.

3 Comments

TeemoJenkins2 votes

His Q always frustrated me as a Naut player. I'd throw to hit Terrain, and it wouldn't connect and pull me over... or I'd throw at one player, and hit an adjacent one. Think the Q guide, and actual hit box don't marry up very well. Noticed it more on Astro Naut than Subter.

DrCyanide1 votes

I'd throw to hit Terrain, and it wouldn't connect and pull me over...

THIS! It's been a while since I've played Naut, but it always has seemed easier to hook a moving target than a stationary wall. Playing as and against Naut, I think I'd rather see that discrepancy reversed. Give me more wiggle room when trying to hook a wall and a little less when hooking a player.

Stellafreyja1 votes

I noticed this in the last few weeks or so. It always looks like it disappears and then connects anyway. I though the Nautilus was lagging or something...But everyone on my team noticed it too.

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