[Gameplay] Nautilus's Q animation/hitbox is off

DrCyanide·3/10/2016, 3:59:31 PM·1 votes·441 views

When I'm playing against Naut, it feels like it connects when it shouldn't. It's hard to describe, but I feel like his Q hitbox is somehow worse than Thresh or Blitzcranks.

Here's a video of someone else having the same problem. https://www.youtube.com/watch?v=Y2HWlYsgOsw In slowing down the video, you can see that there's a frame or two where the Anchor and the line disappears, which I think reads to players as "Good, I dodged it", only to have it connect anyway.

Needless to say, going from "I dodged it!" to "It hit me?!" over and over is a very frustrating experience.

3 Comments

TeemoJenkins3/10/2016, 4:08:00 PM2 votes

His Q always frustrated me as a Naut player. I'd throw to hit Terrain, and it wouldn't connect and pull me over... or I'd throw at one player, and hit an adjacent one. Think the Q guide, and actual hit box don't marry up very well. Noticed it more on Astro Naut than Subter.

Stellafreyja3/10/2016, 4:02:09 PM1 votes

I noticed this in the last few weeks or so. It always looks like it disappears and then connects anyway. I though the Nautilus was lagging or something...But everyone on my team noticed it too.