Attacks and abilities after mobility spells tend to cancel when they used to queue up
I've been playing a lot the last couple patches. I've noticed an anomaly that has started to creep its way into my games.
Specifically, trying to use attacks and abilities after mobility spikes( any champion mobility ability, flash, other displacements). In a lot of cases where queued behavior would normally execute(for me) has lately been ... unreliable is the best word.
Sona -> Flash -> any damaging ability Ahri ->ult-> q Flash -> Skillshot in general.
In some cases, I feel like my target is being reset when I Displace
Jhin - Flash -> AA Sona-> Flash -> Aa/ability-> Aa if you used Q/ult before Ahri-> ult
Was wondering if anyone else felt this?