can you disable yasuo already?
or are you going to ignore him just like minion block?
or are you going to ignore him just like minion block?
minion block is intentional... not a bug... and you would have to be A LOT more specific as to what is wrong with yasuo
Yasuo is a lot like making too much cake batter and not having a big enough pan to hold it. Everything he has and does is good, he just has way too much of it. Then again, this is a problem of a lot of champions with overloaded kits tend to be that way.
Yasuo is a lot like making too much cake batter and not having a big enough pan to hold it. Everything he has and does is good, he just has way too much of it. Then again, this is a problem of a lot of champions with overloaded kits tend to be that way.
Its more then just that he has too strong of a kit currently, the bug fixes that went on from season 4 to up to season 6 gave him a huge buff such as fixing the 'delay issue' he had on doing a auto attack after he used his ultimate, not doing a critical hit with 100% crit rate and so many other things. Plus some recent bug i'm hearing about that involves his E dash being used with a combination of other skills to give him an even more unfair advantage.
Plus the tank build adds to an additional spike to all those bug fixes that might as well of been 'buffs' then 'bug fixes instead'. Unlike champions like Darius, Illaoi, Ekko, Azir, Heimdinger, Akali, Jhin, Kled, etc. who all have powerful kits that let them either be strong or just plain ridiculous when some have strong or way too many gimmicks on one or more abilities or passives that can literally be stronger versions of other champions abilities because the interaction effects are so much more insane (Like Ahri's Q basically got ripped off by Ekko's Q and instead has a expansion when thrown, still does the double hit even if the second hit ain't true damage but the values might as well be higher plus it can proc his bonus damage passive stacks for detonation for further damage cheese). Very sure even though i looked at Yasuo's stats, they don't seem to have a significant gap to compensate for the fact he can literally do so much things when he was just a straight up critical spaz'ing 'assassin' fighter type and now he can still do the same but with plenty more 'safety' and 'forgiving if he screws up a combo' power potential. Plus once again, he only needs to really use his Q and his R to really do the 'kill plays' with the E just being a gap closer and his W being a 'projectile negation to run or kill the heat long enough for him to re'dive a target to finish it off.
Even though some other Assassins kill erase just as ridiculous, they usually have to use 3 or all 4 abilities and even their passive's effect to successfully achieve a kill, Less button presses for different abilities is in a sense, a powerful difference especially if we were to compare how Yasuo can achieve a kill compared to an Assassin champion (which once again, Yasuo might as well be a Assassin/fighter, not a fighter/assassin if he stuck to a AD build basically the majority of the time and then soon as he goes a 'tankie fighter build' he becomes way more ridiculous then before), and yet he still manages to kill his opponent faster then the Assassin when both of them had the same target, the target had the ability to escape and clearly the assassin and Yasuo had 'optimal builds' (or Yasuo was running his scummy mobile tank build) for the situation.
[zombie-brand-clap]
Its more then just that he has too strong of a kit currently, the bug fixes that went on from season 4 to up to season 6 gave him a huge buff such as fixing the 'delay issue' he had on doing a auto attack after he used his ultimate, not doing a critical hit with 100% crit rate and so many other things. Plus some recent bug i'm hearing about that involves his E dash being used with a combination of other skills to give him an even more unfair advantage.
Plus the tank build adds to an additional spike to all those bug fixes that might as well of been 'buffs' then 'bug fixes instead'. Unlike champions like Darius, Illaoi, Ekko, Azir, Heimdinger, Akali, Jhin, Kled, etc. who all have powerful kits that let them either be strong or just plain ridiculous when some have strong or way too many gimmicks on one or more abilities or passives that can literally be stronger versions of other champions abilities because the interaction effects are so much more insane (Like Ahri's Q basically got ripped off by Ekko's Q and instead has a expansion when thrown, still does the double hit even if the second hit ain't true damage but the values might as well be higher plus it can proc his bonus damage passive stacks for detonation for further damage cheese). Very sure even though i looked at Yasuo's stats, they don't seem to have a significant gap to compensate for the fact he can literally do so much things when he was just a straight up critical spaz'ing 'assassin' fighter type and now he can still do the same but with plenty more 'safety' and 'forgiving if he screws up a combo' power potential. Plus once again, he only needs to really use his Q and his R to really do the 'kill plays' with the E just being a gap closer and his W being a 'projectile negation to run or kill the heat long enough for him to re'dive a target to finish it off.
Even though some other Assassins kill erase just as ridiculous, they usually have to use 3 or all 4 abilities and even their passive's effect to successfully achieve a kill, Less button presses for different abilities is in a sense, a powerful difference especially if we were to compare how Yasuo can achieve a kill compared to an Assassin champion (which once again, Yasuo might as well be a Assassin/fighter, not a fighter/assassin if he stuck to a AD build basically the majority of the time and then soon as he goes a 'tankie fighter build' he becomes way more ridiculous then before), and yet he still manages to kill his opponent faster then the Assassin when both of them had the same target, the target had the ability to escape and clearly the assassin and Yasuo had 'optimal builds' (or Yasuo was running his scummy mobile tank build) for the situation.
[zombie-brand-clap]
Yep hes permaban worthy in ranked until they address the issues brought up on reddit Sunday. hes getting 2 extra autos during his combo then he did pre-bug fixes. 1 additional auto was intentional and part of the bug fix, the other is certainly unintentional and should be considered a bug. Still no word from RITO ofc.
Can y'all stop farming upvotes? There are tons of threads in hot sitting at 30+ upvotes taking about this, Jesus Christ.
Can y'all stop farming upvotes? There are tons of threads in hot sitting at 30+ upvotes taking about this, Jesus Christ.
how is posting this considered farming upvotes? this bug gives him an unfair advantage as if he didnt already have one.
Because there are already tons of threads about this really. And only tanksuo is an unfair advantage. Midsuo is squishy af and you can cc him before he even do shit. Like don't tell me you can cc a Rengar mid jump unless you have 3.14 ping lol
Because there are already tons of threads about this really. And only tanksuo is an unfair advantage. Midsuo is squishy af and you can cc him before he even do shit. Like don't tell me you can cc a Rengar mid jump unless you have 3.14 ping lol
the bug gives him a second aa during or after his ult for free. i dont see how it is only an unfair advantage for tank yasuo. at rank 1 ult with no crit, the bug basically makes his ult from a 200 base damage to a >400 damage one
200 wxtra damage applying fervor and potentially trinity force is fucking huge
200 wxtra damage applying fervor and potentially trinity force is fucking huge
so is about 500 damage per aa with crit yasuo in mid-late game
That has nothing to do with the bug, your arguments are bite bullshit. And ADC can crit for 700 damage mid game too. So yeah stop complaining.
That has nothing to do with the bug, your arguments are bite bullshit. And ADC can crit for 700 damage mid game too. So yeah stop complaining.
do you understand what the bug does? its free damage he gets for doing nothing at all. if you read my pervious reply i clearly stated that instead of 1 aa going off you got 2. if you take a second to stop being a yasuo fanboy and actually think about it, he gets a 2nd aa that does the same damage he has. if you are running warlords bloodlust then you can heal a decent amount with those 2 aa's or you can stack fervor of battle a little to give you another unfair advantage. 500 crit damage was an understatement. his crits can reach over 1k if you go for the glass cannon full damage build. pretty pointless arguing with such a one sided person such as yourself
Yes I did that's what I told you, stop repeating what I said. I know it doubles his auto, and people already made complaints about it. Enough.