With all the attention to the "click delay" issue, I'd like to say something...
Can we please get more resources put into refining the mechanical portion of the game? Things like clicking, movement, and pathing?
I know that everyone experiences things differently and that there may not be any issues for some and outside of this current issue that will likely be resolved quickly, that said for me as a player I personally struggle sometimes with the input of the game, and I'd like to make a request for more effort into smoothing out the mechanical part of the game since it is so paramount.
Some examples would be when I am pathing closely along a wall it would almost appear that my character is getting hooked onto the wall and dragged back. Or a very small pause even though I am directing the pathing very closely.
Other pathing examples are champion pathing and how it interacts with minion pathing and such. I think many can agree it is pretty horrendous.
I don't have many examples but I often feel like attack move is like the clunkiest thing to use sometimes.
The way some champions auto attacks interact with their spells is really wonky and uncomfortable I feel. Sometimes it almost feels like I have input lag in this situation.
Possibly a smaller cursor for the game? Sometimes I have trouble with the precision of my movements and stuff because I can't click on the small little part of my target behind a much larger target.
Like I said, it may be different for others, but this is something I struggle with and with a lot of attention being drawn to it I'd just like to throw the idea of focusing a bit more on smoothing out the mechanical portions of the game out there.
If I'm crazy then let me keep sucking haha, but if anyone else feels the same, feel free to chime in with better worded examples or anything!