[GAMEPLAY] Jayce E knockback?

Mr Tim·10/26/2016, 3:59:26 AM·1 votes·1,811 views

Playing in a game as Fiora vs a Jayce top lane. We get into a skirmish, and I use a dash to position myself between my tower and him, anticipating his knockback. I dash through him and the dash completes (evidence being I pop a vital on him that is positioned facing towards my tower), and he uses E hammer on me, which proceeds to knock me back to where I started. It seems to occur with other dashes as well (linking to another post by another player with video of his experience http://boards.na.leagueoflegends.com/en/c/bug-report/ntmkldlY-jayce-e-interaction-with-yasuo-e-patch-620

EDIT: Uploading a video of what happened to me. http://sendvid.com/0pfrq1ov

10 Comments

Puguccino10/28/2016, 9:29:39 AM1 votes

To be completely fair I think this is actually a healthy "bug" haha. Let me try and explain my reasoning, to begin we need to look at the "coding" behind the knock back, Jayce's knock back seems to initiate its animation in regards to Jayce's CURRENT directional input during the cast (to explain in simpler terms, it will always initially apply the knock back based on HIS position never the enemies if that makes sense.) I feel this is healthier because imagine an enemy Yasuo/Fiora dashing through a Jayce and out of a flury of panic Jayce hits his E. If the knockback were coded based on the enemies current positioning you would be sent flying under the enemy tower and there would be little to no counter play. The reason this bug is healthy is because it forces more critical timing and positioning from the Jayce player, very experienced Jayce players will often anticipate a Yasuo dash TURN around and E them straight into their tower! So with this being said I think you should be happy this bug exists it gives dash enemy champions a better chance to survive these diving encounters!

Please ask me anything if you need to!

RogueWill10/29/2016, 7:37:39 PM1 votes

Is not a bug.... Jayce knockback has a small cast time (similar to Ezreal) so the ability calculate the knockback final positing from the moment it was cast and not actually the moment then the ability hit.