[GAMEPLAY] Minimap- Turret and Inhibitor Health Do Not Reflect Actual On-Screen Health
I have noticed that when playing normal games or custom games the health bar on all turrets and inhibitors (friend or foe) on the mini-map do not reflect the correct on-screen health. This happens regardless of % of turret health remaining.
I haven't played ranked recently so I can't speak for it, but in Normals or Customs it is an issue.