Hecarims run through E still hitting when flashed or Hexteched out of the way

FreshAsFebreze··1 votes·503 views

Just like a skill shot, when someone flashes or uses a dash, they can avoid the ability. Why is Hecarims E non-dodgeable? I mean, right before he hits you, with some wiggle room, you flash or dash out of the way and yet, even though Hecarim isn't near you, the charge still hits so it looks awkward as hell. You have Hecarim charging through air, the target who flashed out of the way, being charged into by air. Make this ability more realistic.

4 Comments

be pure1 votes

It is an auto attack not a dash...you can't flash auto attacks

FreshAsFebreze1 votes

[{quoted}](name=Empty Bowl,realm=NA,application-id=LqLKtMpN,discussion-id=3h80c4i1,comment-id=0000,timestamp=2016-12-25T20:38:22.233+0000)

It is an auto attack not a dash...you can't flash auto attacks

Well it needs to be reworked or something. It looks nothing like an auto attack and is used as an ability button. Therefore it should counted as a charge or some sort of "ability".

be pure1 votes

you can actually use it to your advantage if you flash to the to a side that will push you to safety

FreshAsFebreze1 votes

[{quoted}](name=Empty Bowl,realm=NA,application-id=LqLKtMpN,discussion-id=3h80c4i1,comment-id=000000000000,timestamp=2016-12-25T20:45:56.408+0000)

you can actually use it to your advantage if you flash to the to a side that will push you to safety

Good point, I just want it to look cleaner or something

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