Gamplay Blitz vs Ezreal

Blakstone··1 votes·2,669 views

I have experienced this bug several times. As the animation of Blitz pull is pulling Ezreal to him (he is caught ) Ezreal can escape from the pull with his blink. Not only does he escape the blink takes him a few feet from he was originally pull--meaning he has blinked away not a regular blink distance, but from the original positioned he was pulled. There have been times I have pulled him from maxed distance and have him almost too me, the he blinks back to that maxes distance and then some. This is repeatable as Ezreal is the only adc that doesn't need to fear of being pulled by Blitz.

11 Comments

Seekêr3 votes

Is this not working as intended with shaco then? Because I play a lot of shaco and it is frustrating that other blinks/leaps allow champions to get away from blitz right before he follows up on his pull but shaco gets hit by the knock up and cant blink away nor can he ult. It might just be because I have 80 ping since the server move though...

Obiwan Jhinobi2 votes

Its the cast time that takes so long to finish the spell unlike a channel, a cast time cant be interrupted by cc, it can only be interrupted via death shaco's q has almost no cast time you can see the cast time of an ability under your champion and little above your hud (a blue bar appears where the name of the spell is written and either the bar is getting filled or its getting empty) also a good example is ezreals ult it seems like a channel but again its just a cast time so only death would stop him from ulting

DeathBurst3 votes

No offense, but I do believe that there is some clunkyness in that interaction, because the distance Ezreal can blink depends on the angle between Blitz's pull and Ezreal's blink.

Sadly, a little schema would be best, but I've nothing available to draw right now, so I'll give you repro steps instead.

  1. Get Ezreal at roughly Blitz pull's max range
  2. Get Blitz to fire its pull, and at roughly the same time... 3a. ... get Ez to blink directly away from Blitz 3b. ... get Ez to blink perpendicularly from Blitz pull

In case b., Ez re-appears at the exact position he would have been even if he hadn't been grabbed at all. Whereas in case a., he kinda "escapes" the pull, but he still loses some distance compared to the original target point. This is not consistent.

It's kinda hard to explain, but just test what I told a few times and you should see by yourself what I'm talking about. ;)

Hope that helps.

Blakstone1 votes

{quoted}

No offense, but I do believe that there is some clunkyness in that interaction, because the distance Ezreal can blink depends on the angle between Blitz's pull and Ezreal's blink.

Sadly, a little schema would be best, but I've nothing available to draw right now, so I'll give you repro steps instead.

  1. Get Ezreal at roughly Blitz pull's max range
  2. Get Blitz to fire its pull, and at roughly the same time... 3a. ... get Ez to blink directly away from Blitz 3b. ... get Ez to blink perpendicularly from Blitz pull

In case b., Ez re-appears at the exact position he would have been even if he hadn't been grabbed at all. Whereas in case a., he kinda "escapes" the pull, but he still loses some distance compared to the original target point. This is not consistent.

It's kinda hard to explain, but just test what I told a few times and you should see by yourself what I'm talking about. ;)

Hope that helps.

I think the best explanation would it looks like ezreal is "rubber banding" back to his intended location. As of his arcane shifts rules the packets that connect to the client. He is like the neo to blitz agent smith.

Blakstone1 votes

[{quoted}](name=Riot Exgeniar,realm=NA,application-id=LqLKtMpN,discussion-id=1J67WEWW,comment-id=0000,timestamp=2016-04-01T09:23:39.182+0000)

In this specific interaction, it is functioning as intended http://boards.na.leagueoflegends.com/en/c/bug-report/1M7U5VkZ-blitzcrank-pull-nullified-by-ezreal-arcane-shift?comment=0002

Could you elaborate? I mean I have seen the animation when ezreal almost right next to me after the successful pull, but if he "arcane shifts" before the animation is over - it's like he was never pulled and he is futher away.

Now let me say I understand he is supposed be able to blink out of the journey during the transitionional location from where he was grabbed to blitz. I understand that however, where should his location be when he exits the grab --should he not be near the original location of the pull, but between blitz and the original location? It look like he blinks 10 yards versus a few feet.

So please clarify if his escape , is as intended with him reverting further out of the original location, or is he supposed to escape somewhere between. Again I understand he is suppose to escape I am just questioning "the landing".

Professor Ward1 votes

[{quoted}](name=Riot Exgeniar,realm=NA,application-id=LqLKtMpN,discussion-id=1J67WEWW,comment-id=0000,timestamp=2016-04-01T09:23:39.182+0000)

In this specific interaction, it is functioning as intended http://boards.na.leagueoflegends.com/en/c/bug-report/1M7U5VkZ-blitzcrank-pull-nullified-by-ezreal-arcane-shift?comment=0002

why doesnt flash function this way?

cystium1 votes

flash has no cast time unlike arcane shift (or trist rocket jump)

RoakOriginal2 votes

{quoted}

. This is repeatable as Ezreal is the only adc that doesn't need to fear of being pulled by Blitz.

Aint truth... Tristana can do the same... You just need dash/jump with cast time, to screw blitz over... (for example lucian would be pulled back, since his dash is insta)

DarkRitual1 votes

There's a point at the beginning of Rocket Jump's cast where she can still be pulled, but once she's actually off the ground, she's managed her escape (or engage).

Blakstone1 votes

{quoted}

Aint truth... Tristana can do the same... You just need dash/jump with cast time, to screw blitz over... (for example lucian would be pulled back, since his dash is insta)

I confess I have had issues with Tristana. I haven't seen the animation where I grab Tristana and she jumps out in mid transport. It's not a bad "rubber banding" as it is with ezreal. The adc you mentioned, haven't shown like they "stretched" blitz arm or they do a nightcrawler further from where he has grabbed. The animation make it look like an escape. Ezreal just looks like David Copperfield or Hugh Jackman in the Prestige.

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