Champion Drop Percentage Rate (by LEVEL) is a waste of interface real estate
It's a static value, from game to game; hasn't been changed in months.
This doesn't belong on the permanent dashboard.
It's a static value, from game to game; hasn't been changed in months.
This doesn't belong on the permanent dashboard.
Champion Percentage Drop Rate is a static value (for all matches, I mean; yes of course it changes by level, that's what level means), and it has no place as part of permanent dashboard real estate. There is no similar information that is permanently there. UNLESS you plan on introducing some mechanic that will change this value (even for the same level), then logically, it should be removed (and maybe replaced with a tooltip).
Dashboard is normally for controls, or for information that changes independently. The champion drop rate is a value that can actually be memorized, from match-to-match unchanging.