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Rng Gold

BrenderTiger··3 votes·1,612 views

Has any red commented on this yet like its not even enjoyable getting no items in the first set of camps it makes it a huge hassle to try and catch up yah I got money oh boy he has a tier 2 nid with a rage blade already oh theres a spear of shojin or dragons tooth let me hold this 5-8 gold over that its okay. Items can be random but need to be equal so you can at least fight back I just quit after getting no items again. Goes in to the mode lets try doing something fun proceeds to get no items cant do anything anyways. All the good things are far away from me at the start of the carousal it feels bad man it doesn't feel worth playing to play at the disadvantage

24 Comments

Pxerkza2 votes

nidalee doesn't scale just like lucian with static

don't go into a game thinking of doing something specific you are begging for failure with that mindset

play the game see what you get and figure out if you can do something fun 9/10 times the game will give you the possibility to do something fun it's up to you to realize it and take advantage

also i love getting gold early it means i won't get to win early but the comeback is strong since it gives you the ability to focus more on the comp you want instead of trying to adapt it to the items you are getting

BrenderTiger1 votes

I know they dont scale but thats not the point Im saying they have the items already to enable it rather the people. I like getting items to try to do something fun not getting anything means your stuck at a disadvantage. You can do stuff without them but you loose to the people with them

Pxerkza1 votes

https://i.redd.it/f46azqiqcg411.jpg on top of ignoring what i said you downvoted stop playing tft please go complain about the inters in league instead

BrenderTiger1 votes

You didnt read it enough either I go into it doing something different with the things im giving but I cant do anything without getting items consistently you can snowball later with gold but its all up to even more chance and the items will win

Pxerkza1 votes

no at the end of the game there is a maximum of 1 -2 items difference between people if you don't get items early you get items later and at that point the comp cohesion and positioning win over items

I go into it doing something different

stop it

don't go into a game thinking of doing something specific you are begging for failure with that mindset

BrenderTiger1 votes

Okay I get all of one thing I go for that one thing and I change to the other thing as I get more of the other thing mean while they get items say it balances out later they get the benefit of also building the comp around the items there given earlier rather we have to hope it works with ours or adjust quickly its not fair

BrenderTiger1 votes

There is literally no benefit of not getting items early I dont get how you dont understand

Pxerkza1 votes

there is the benefit from lose streaking which is equivalent to your econ as win streaking

BrenderTiger1 votes

Its not as good anymore as it was before

Pxerkza1 votes

yup it's not good if you lose 10 health every round the idea is that you kill 2 units at least so your health doesn't suffer too much while still gaining the econ

im not here to teach you how to play im here to tell you that you are ignoring the potential of the cards you are dealt

BrenderTiger1 votes

CARDS ARENT ITEMS okay im done

Devilreaper XIII1 votes

{quoted}

no at the end of the game there is a maximum of 1 -2 items difference between people if you don't get items early you get items later and at that point the comp cohesion and positioning win over items

not true, sometimes the item difference is 3 to 5 items.

stop it you are begging for failure with that mindset

nonsense, whether you stick with what you chose, or adapt, either way its just as risky, since you don't know what you'll get, say you do adapt to find out in the next round you could've gotten X champ to tier 2 silver, or even to tier 3 gold, keeping your preferred synergy.

Pxerkza1 votes

sure bruv thats why the people that are currently climbing in tft consistently never go into a game with an expectation to do something specific

0megon1 votes

{quoted}

no at the end of the game there is a maximum of 1 -2 items difference between people if you don't get items early you get items later and at that point the comp cohesion and positioning win over items

stop it you are begging for failure with that mindset

Except you can easily be kicked out before the raptor round(so before it evens out) or at least be forced to all-in really early in the game so the few gold at start make no difference compared to the people who just carried their early game because of the items and can afford to sustain their economy.

Devilreaper XIII1 votes

{quoted}

nidalee doesn't scale just like lucian with static

don't go into a game thinking of doing something specific you are begging for failure with that mindset

play the game see what you get and figure out if you can do something fun 9/10 times the game will give you the possibility to do something fun it's up to you to realize it and take advantage

also i love getting gold early it means i won't get to win early but the comeback is strong since it gives you the ability to focus more on the comp you want instead of trying to adapt it to the items you are getting

what comback??, i destroyed 5 full teams with 6 silver champions, with my bronze champions and items attached....... untill i got gold -.-, they got as many items as me, and i couldn't get any gold units like them, so i lost in the end.

We Are Venom3361 votes

{quoted}

nidalee doesn't scale just like lucian with static

don't go into a game thinking of doing something specific you are begging for failure with that mindset

play the game see what you get and figure out if you can do something fun 9/10 times the game will give you the possibility to do something fun it's up to you to realize it and take advantage

also i love getting gold early it means i won't get to win early but the comeback is strong since it gives you the ability to focus more on the comp you want instead of trying to adapt it to the items you are getting

thats assuming the rngods let u have the champs u want lol if ur lucky that gold is well spent if ur not its just wasted n theres no way ur coming back past krugs best to shoot for 5th cuz 9/10 u aint getting top 4.

with the way this champ pool rng is i hate gold i rather have items on my 3 starting champs to get the intrest easier 1 or 2 gold off the first 2 camps n then a studpid item is not gonna do jack. We all have been there where ur looking for a lvl 2* champ n u have 1 sitting there n u roll, NO1 has the fucking champ ur looking for but u waste 400g pass up tons of other tier 2s.......then say screw it pick one of those that u have been seeing n repeat the proccess only this time the gd champ u were looking for in the first place starts popping up..................................

0megon1 votes

{quoted}

nidalee doesn't scale just like lucian with static

don't go into a game thinking of doing something specific you are begging for failure with that mindset

play the game see what you get and figure out if you can do something fun 9/10 times the game will give you the possibility to do something fun it's up to you to realize it and take advantage

also i love getting gold early it means i won't get to win early but the comeback is strong since it gives you the ability to focus more on the comp you want instead of trying to adapt it to the items you are getting

Gold is nice, but it kind of feels like both items and comps are really important. There are tons of comps that are not worth it without specific items(for examples gunslingers without at least 3 bows are pointless in late game and without a single bow even in early game) and for other comps items make them go from average comp to stomping comp. So now there are like two major RNG sections that need to intersect for you to become competitive. You need to have good comp which is RNG, but it can at least be a bit influences with leveling and rerolling and items which are RNG. If you have a comp but not the correct items for that comp you are going to have a bad time.

I think that if they want to keep the RNG the items should be really nerfed like easily in half so it is not gamebreaking to have them but more of an nice addition to your working comp. The original DOTA chess had it totally RNG too but the average power level of items was nowhere near as it is in TFT. Dota underlords on the other hand came up with guaranteeing same number of items but on higher power level. TFT is somewhere in between those two games. Even in the showdown casters were talking that it might be better to tailor your comp around the items instead of doing it the other way which shows how strong and necessary the correct items are for having working compositions. And it is another reason why getting items later is far worse than getting them early. If you have majority of your items early you know what you are working with and if you get them later in the game it is not really possible to rethink your composition from the scratch.

Pxerkza1 votes

gunslingers with disarm and hush are just as good as the shrink one so no gunslingers don't need bows to function yes it helps but your gunslinger win condition is MF and with MF you need mana so no

ive done ranger comps where my front line is the carry since i wasn't getting items for the rangers and won those games

yes RNG can help you win just like how i got leona and kayle on lvl 6 noble comp lvl up that practically carried me to end game alone there are far too many decisions you can make to make your bad rng into a win you just have to make those decisions

0megon1 votes

{quoted}

gunslingers with disarm and hush are just as good as the shrink one so no gunslingers don't need bows to function yes it helps but your gunslinger win condition is MF and with MF you need mana so no

ive done ranger comps where my front line is the carry since i wasn't getting items for the rangers and won those games

yes RNG can help you win just like how i got leona and kayle on lvl 6 noble comp lvl up that practically carried me to end game alone there are far too many decisions you can make to make your bad rng into a win you just have to make those decisions

MF is nice addition, not really a win condition. She is not realiable to be win condition and she does not really benefit that much from the GS synergy since her ult takes too long. If she hits the ult she is like one of the most hard-hitting champions but too many times she just ults some random guy who is alone. Most GS comps are carried by Trist/Lucian as they are far more reliable than MF and thus it is more beneficial to outfit them rather than MF. MF is the champ that gets all the leftover items like tears,rods etc. for which you have no other use on your more reliable carries.

My point is not that TFT is completely RNG and you can just faceroll the keyboard and get lucky, but that RNG plays big factor and in my opinion it could be reduced. I mean developers are saying that random drops make the game fun, but why not just reduce the highs and lows of it? Yes, it is nice to get all the drops but it is also frustrating to get none or very low drops.

Pxerkza1 votes

players already in diamond and masters definitely don't rely on rng to climb or if they rely on the rng they are one of the most consistently lucky people ever

0megon1 votes

{quoted}

players already in diamond and masters definitely don't rely on rng to climb or if they rely on the rng they are one of the most consistently lucky people ever

No, so far they rely on playing a lot of games to negate the RNG factor in the game. RNG negates itself with the number of games. Higher RNG factor just means you need to play more games to even the variance.

TheBrothersGrymm1 votes

savage comments on this one, lemmie get my popcorn

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