Legends of Runeterra - BUILDING DECKS

fodros·2/10/2020, 12:35:21 PM·1 votes·1,600 views

I have played some other card games and they have the system like auto-building decks but LoR don't seem to be doing the same thing. I think that's quite bad for new players or ones who want to play a new deck of new region. They start to feel confused about building their own decks when they have new cards or change new regions because they haven't spent enough time learning them. I know Riot put some example decks for new players but they just have some first card and that's not a good choice to play all games.

3 Comments

CrystalSMB2/10/2020, 6:07:40 PM1 votes

It really is super easy to put together a semi-functional deck. All you need to ask yourself is "How do I want to win?"

If you cannot answer that, you are better off playing with one of the three base decks, or net-decking something beginner friendly (Which a quick google search with do for you.)

I think this is one of the most user friendly deck building games you can find. There is little anti-synergy and anyone who plays a few matches can usually see what in their deck is working against itself.

BroImWorseThanU2/10/2020, 8:10:05 PM1 votes

I think doing that wouldn't be helpful to the beta for the LoR team to try and give suggestions like that. It would be more helpful to see what the players come up with, instead. A quick google search can go a long way.

That said, I don't think a lot of cards are straight forward enough to do something like that, since there are some cards that are amazing, but still require synergistic cards for them to work, despite being so good. Shadow isles cards are a good example of this. Also, making an algorithm for something like this would take resources I think are best used elsewhere.

Proƒyt2/12/2020, 10:12:34 AM1 votes

Legends of poopterra gottem