Some new comp ideas

Aikido Panda·12/20/2019, 12:47:23 AM·1 votes·622 views

Hello all. While playing TFT I was thinking about new possible interesting classes and came with some ideas. I will describe them, interesting to hear ur opinions:)

  1. Pirates (modified from set 1). The idea is the same - getting some economic bonus for each PvP round. But with some changes. If round was lost, Pirate rewards are: 50% - nothing, 50% - a random amount of gold (1-4) If round was won, 25% - nothing, 50% - the same amount of gold, 25% - getting a champion, depending on player level. If the bench is full, getting the cost of this champion.

  2. Shieldwall. These champions get extra armor and magic resist from each champ of the same class, standing in the same row on the adjacent hex. Seems reasonable to increase this bonus with number of shieldwall champions, for example 2-3-4 or 2-4-6.

  3. Duelists. These champions have a small chance to parry an incoming basic attack (including critical strikes, not including on-hits). If a player has 2 champions of this class, the parried attack is redirected to a random enemy, standing on the adjacent hex. If there are 4 duelists in the team, the parried damage is splashed to all adjacent enemies. If conditions are not met, works like dodge.

  4. Vampires. If an enemy dies near vampire champion, the latter heals for a percent of maxhealth and maxmana of a dying unit. It includes the death of all targetable summons (like zed copies or malzahar's creatures). This percent is increased with the number of vampires.

3 Comments

Economic Migrant12/20/2019, 3:12:49 AM2 votes

Shieldwall could also block assassins from jumping over.