[Feedback] Skins = More Colorful+ / Profitable+ / Management+ And NO Clarity Won't Be Hurt (inside)

Bauble·7/16/2019, 7:15:49 PM·1 votes·339 views

Why:

  • Colorful (much more joy watching champions with skins and skinned VFX abilities if there will be);
  • Fair (why couple champions can have skins and the rest wear boring basic? 'Visual Classification', yeah. But that's not fair to our champs ;) );
  • Profitable (people will buy skins for champions they don't play in SRift but enjoy in TFT, and I will be the first to do it);
  • Management (managing which skills to wear in TFT would be enjoyable too especially if you have tons of skins, just like people enjoy 'Collection' tab);



Answers For Arguments Against:

  • "Little legends have skins, buzz off";
    • Game is so time-tense, there's no time to interact with it, not even to WATCH on that model, not after first 2 rounds totally. And that's btw the reason I will think 10 times before buying any eggs. On the other hand we interact with our champions constantly, moving them around;
  • "Clarity (skins are needed for better visual classification)";
    • Yeah Ahri may not look that wild anymore with KDA skin, but be honest, how many games do you need to remember Ahri is 'wild'? 2 or 3? And for these 2 or 3 first games I should be forbidden to wear sexy skin for hundreds-thousands of games to come? How about just forbid new players to use skins for 2-5 first games so they could learn classes? What about a simple checkbox 'turn off skin visuals'? (like really, 'turn off event visuals' already exists in SRift);
  • "I don't have any skins so no.";
    • sic.;

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