potential changes on the game

clopin·8/28/2019, 11:37:06 PM·1 votes·438 views

I believe that the approach on how the game should further evolve should change.

Right now a game is won not only by going after specific carries but from going after specific items too. Being in a game where one must pursue only top tiers takes the fun away from the game because it feels like a race where we all go for specific early comps specific mid and specific late game comps as well as specific items instead of being creative and taking advantage of the classes perks and the individual champions abilities. Imagine if we instead of spending gold to replace our team or search for CERTAIN champions we spent gold to upgrade our already bought champions or search for a champion that adds to our comp.And by comp i don't mean the standard winning comps but our own creations that occurred as we were progressing to the game.Having to divert from certain champions or whole comps feels wrong to me. As you climb you experiment and you deviate more from the standard winning comps but we must agree that some comps only win in theory. This feeling when you know you had the right ingredients but the wrong outcome because your comp was way weaker than other comps is what ruins the game for me and others. Changes need to be made in order to bring or bring back that creativity to the game. Why not try adding a bit of flavour into the game . Making the guardians taunting the enemy would enhance further the stacking comps as well as making the taunt an extremely useful tool for making a counterplay . Making kindred providing immunity to her class wherever the other class champions are would make glacial/rangers, which is such a vulnerable comp to those big aoe one shot abilities, see a little more game play or who knows maybe we can see rangers into other front line comps like brawlers/knights/shapeshifters maybe? Having less stacking comps would open a way into melee carries. Nerfing some ranged champions range should make it possible to see less stacking comps and having to position carefully being a factor again.With that change assassins will probably become relevant again (if you are feeling that they shouldn't be reverted back to how they used to be*) Careful positioning would make space for more melee carrying champions to be implemented or for already implemented melee champions with proper itemisation to be a force that you need to play around.

Spatula and all the class adding items in the game should be reworked.They have so much impact on the game that you cant balance them.Maybe in not removed at least don't add stats to these items so a player needs to decide if his carry is worth having 2 items + 1 class item or 3 full items or maybe the class change items become race changing items so we can make a carry a dragon or a yordle.I know that is hard to fantasize a draven as a yordle and it doesn't make sense but it would mean that your draven can now become a yordle and you can run full yordles with draven now . What i'm saying is race changer items>class changer items. FOF needs to be removed(at least not a a full Force of Nature from a creep for gods sake or a carousel .

A damage dealer carry for each of the classes/races.Knights lack that knight carry as well as nobles(Kayle being the carry for the both)

*Disappearing after 3 seconds i think.

0 Comments