TFT needs tenacity. Everything has a counter except for stuns.
Glacial stuns, ult stuns, ult knockups, they're all hard CC your champions and there's nothing you can do about it. For ults, you can run demons and sometimes prevent them from casting. Glacials have no real counter, except for sometimes Yordles. TFT needs a form of tenacity to effectively counter CC and round out the item pool.
New Item Suggestion: Boots - 20% dodge chance (60% dodge cap) Boots + Boots = CC Immune Boots + Spatula = Yordle Boots + Belt = 10% DR Boots + Cloak = Debuff Immunity Boots + Vest = Disarm/Reflect Immunity Boots + Tear = Mana Burn Immune Boots + Rod = Dodge chance applies to spells Boots + Bow = Dodge aura (like Zeke's AS aura) Boots + Sword = 30% AS after dodging
Adding boots would be a perfect way to add in a counter to the last few things that don't currently have one.
as the base item 15% tenacity [lower all debuffs duration's]
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every second 5% chance this unit can become immune to all debuffs [like divine sword]
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block the first ability hitting this unit [does not work vs draven and manaless champions abilities]
= ??? i have no idea what to put here
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if this unit take 700 damage in 1 second create a shield equel to 35% of health
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deal 50 damage per second around this unit
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each attack deal on hit magic damage equal to 20% of this unit attack damage.
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all enemy units around this unit take 20% more magic damage
summon 2 void spawn at the start of round that carry all traits as the owner
+20 health regen per second
) vs others that copletely out value up to tier 5 champions (
) and much more . oh yeah 1 more thing . yordles LUL and wild LUL stupid synergies that dont do crap oh you dodge attacks ? ninjas 1 shot you dodg all of them ? HAH and the other i dont need to mention