TFT needs tenacity. Everything has a counter except for stuns.

Qaletaqa·7/21/2019, 8:44:11 AM·33 votes·11,556 views

Glacial stuns, ult stuns, ult knockups, they're all hard CC your champions and there's nothing you can do about it. For ults, you can run demons and sometimes prevent them from casting. Glacials have no real counter, except for sometimes Yordles. TFT needs a form of tenacity to effectively counter CC and round out the item pool.

New Item Suggestion: Boots - 20% dodge chance (60% dodge cap) Boots + Boots = CC Immune Boots + Spatula = Yordle Boots + Belt = 10% DR Boots + Cloak = Debuff Immunity Boots + Vest = Disarm/Reflect Immunity Boots + Tear = Mana Burn Immune Boots + Rod = Dodge chance applies to spells Boots + Bow = Dodge aura (like Zeke's AS aura) Boots + Sword = 30% AS after dodging

Adding boots would be a perfect way to add in a counter to the last few things that don't currently have one.

34 Comments

Hong Kong Annie7/21/2019, 4:33:13 PM3 votes

I agree with needing tenacity and I like most of the items here, but the boots and bow combo would be to powerful. Not to mention the last thing recurve needs is another powerful build path.

hrooza dota 7/22/2019, 1:31:55 PM2 votes

how about we have an item that give tenacity directly as base effect? , dodge is way to overpowered of an effect imo.

item 3140 as the base item 15% tenacity [lower all debuffs duration's]

item 3140 +item 3140 = stun immunity

item 3140 + item 1038 = item 3139 every second 5% chance this unit can become immune to all debuffs [like divine sword]

item 3140 + item 1058 = item 3102 block the first ability hitting this unit [does not work vs draven and manaless champions abilities]

item 3140 + item 1043 = ??? i have no idea what to put here

item 3140 + item 1011 = item 3053 if this unit take 700 damage in 1 second create a shield equel to 35% of health

item 3140 + item 1031 = item 3068 deal 50 damage per second around this unit

item 3140 + item 1057 = item 3091 each attack deal on hit magic damage equal to 20% of this unit attack damage.

item 3140 + item 3070 = item 3001 all enemy units around this unit take 20% more magic damage

item 3140 + Spatula = item 3512 summon 2 void spawn at the start of round that carry all traits as the owner

all numbers are randomly thrown so dont ask :P

Illabethe7/21/2019, 6:27:00 PM2 votes

Tenacity's an okay idea but your idea is nuts. 20% Dodge is HUGE for an item, and you're suggesting CC IMMUNITY, not duration reduction. Also, 2 of those "options" beat out a mega synergy in usefulness (Boot + boot and Yordle are the SAME THING, and if it gave Yordle, would give 100% Dodge rate, because of the innate Spatula mod that doubles the base item's stats (20% Dodge *2, and it would give Yordle, so 60% more when 6 Yordles)

Just give boots an innate tenacity of 10%, where doubling up boots = 50%, Spatula = Wild (Yordle's already too present and powerful.... need a different family, and wild's underperforming), Belt = 10% Melee DR, Cloak = 10 % ranged attack reduction, Vest: Disarm/Reflect reduction (35%), Boots + Tear 15% chance to gain full mana when Burned, with .5 second Burn Immunity Rod: 40% applied to spells Bow: would have to be small. Sword: I'm fine with that.

MalignMetal7/21/2019, 6:43:57 PM2 votes

To be honest if TFT had both defensive items and Tenacity that was actually effective. As a League player i would be extremely pissed.

DUDE BRO7/21/2019, 8:15:25 PM2 votes

CC just needs diminishing returns, like kennens stun.

Each CC applied in succession By a different champion reduces it's time by 35%.

This way you can still have ashe perma stunning coolness. But your whole team won't be perma stunned by multiple sejuanis, and a full glacial team.

SAILOR SATANA7/21/2019, 6:06:06 PM1 votes

A counter to stuns would risk to flat out DESTROY some comp and synergies

ThisName1sDumb7/21/2019, 6:24:11 PM1 votes

Stuns do have a counter. More stuns :)

In all seriousness though, I think some form of cc reduction is a good idea, though I don't know about an item that blocks all cc and gives 40% dodge chance. Maybe if it blocks stuns and silence and that kind of thing but not knockups and suppresses (like ww ult)

Undustas7/21/2019, 7:11:42 PM1 votes

The issue with the game is people think they need to beat everything and be first every game.

Sure Glacial is strong but you don't need to be 1st...top 4 get Elo...the game needs some changes but people have this idea they need to be first and it's just not true.

Did 6 games last night and I placed 2,2,3,3,3 and 4th. I got Elo for all of those games. Sure I lost to some compa but it's not hard to make a good team out of even the worst RNG.

perspectiv7/21/2019, 6:27:29 PM1 votes

What if they changed/nerfed Volibear and added some sort of delay for recurring stuns on the same champ? This might be a simpler way than added a whole new class of items?

MRC77/21/2019, 4:36:18 PM1 votes

Interesting

Z3SIeeper7/21/2019, 6:55:19 PM1 votes

https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/cvFAl4J7-idea-for-health-regen-as-a-component-item

{quoted}

item 3801 +20 health regen per second

  • item 3801 + item 1038 = item 3080
  • item 1038 + item 1057 = item 3139
    • This unit is immune to control impairing effects (CC).
BestPudgeNA7/21/2019, 4:56:06 PM1 votes

I was thinking the same thing

Replace Ionic Spark it with a item 3102 item, block the first CC every 5 seconds or something Replace item 3080 with item 3139 similar concept vs CC, less Lifesteal then BF still

a sexy teeemo7/21/2019, 5:14:39 PM1 votes

So Dam True. Glacial is tooooo OP. 3 item Voli can smash your team and freeze them all. Glacial is just so broken, I only beat Glacial once when I have multiple 3-stars.

Chaeor7/21/2019, 5:43:35 PM1 votes

good suggestion and its espcially true vs A glacials or B other cc ults some teamcomps straight up go first just because they added some more cc (mainly chogath ) or more mana burn (2demons = no fun for you ) to the point that for the player himself having your carry be a frontliner to counter ninja assassin is a completely useless strategy because it just dies or gets ccd untill all your team is dead (pyke/chogath again or glacials in general ) add on to all of this some champions dont deserve their cost at all due to how little they provide (Ahri Lissandra ) vs others that copletely out value up to tier 5 champions (AkaliVolibear ) and much more . oh yeah 1 more thing . yordles LUL and wild LUL stupid synergies that dont do crap oh you dodge attacks ? ninjas 1 shot you dodg all of them ? HAH and the other i dont need to mention