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TFT needs tenacity. Everything has a counter except for stuns.

Qaletaqa··33 votes·11,556 views

Glacial stuns, ult stuns, ult knockups, they're all hard CC your champions and there's nothing you can do about it. For ults, you can run demons and sometimes prevent them from casting. Glacials have no real counter, except for sometimes Yordles. TFT needs a form of tenacity to effectively counter CC and round out the item pool.

New Item Suggestion: Boots - 20% dodge chance (60% dodge cap) Boots + Boots = CC Immune Boots + Spatula = Yordle Boots + Belt = 10% DR Boots + Cloak = Debuff Immunity Boots + Vest = Disarm/Reflect Immunity Boots + Tear = Mana Burn Immune Boots + Rod = Dodge chance applies to spells Boots + Bow = Dodge aura (like Zeke's AS aura) Boots + Sword = 30% AS after dodging

Adding boots would be a perfect way to add in a counter to the last few things that don't currently have one.

34 Comments

Hong Kong Annie3 votes

I agree with needing tenacity and I like most of the items here, but the boots and bow combo would be to powerful. Not to mention the last thing recurve needs is another powerful build path.

Qaletaqa1 votes

Sure, and those are are just general ideas to introduce the concept. They could always shuffle it around however they want, but I think the lack of counter to CC is a rather glaring issue that needs a fix.

Saintshing1 votes

{quoted}

Sure, and those are are just general ideas to introduce the concept. They could always shuffle it around however they want, but I think the lack of counter to CC is a rather glaring issue that needs a fix.

I dont mind one time cc but I feel like repeatably applicable on-hit cc like glacial, demon mana burn, silence, disarm should have a per target cd(like braum passive in real league) or at least diminishing effects. Being perma-cc'ed is anti fun and it feels uninteractive. It is like playing against freeze mage in Hearthstone or mono blue in MTG.

iainB851 votes

I agree that Tenacity could be a total thing, but adding strait up dodge chance to an item in general just feels like a dark RNG path to go down. People already rage about Yordles, let's not bake it into an item as well. Another build path would be preferable.

Shyhalu1 votes

They rage because they go gunslinger/assassin. Don't see the problem there.

Illabethe2 votes

Tenacity's an okay idea but your idea is nuts. 20% Dodge is HUGE for an item, and you're suggesting CC IMMUNITY, not duration reduction. Also, 2 of those "options" beat out a mega synergy in usefulness (Boot + boot and Yordle are the SAME THING, and if it gave Yordle, would give 100% Dodge rate, because of the innate Spatula mod that doubles the base item's stats (20% Dodge *2, and it would give Yordle, so 60% more when 6 Yordles)

Just give boots an innate tenacity of 10%, where doubling up boots = 50%, Spatula = Wild (Yordle's already too present and powerful.... need a different family, and wild's underperforming), Belt = 10% Melee DR, Cloak = 10 % ranged attack reduction, Vest: Disarm/Reflect reduction (35%), Boots + Tear 15% chance to gain full mana when Burned, with .5 second Burn Immunity Rod: 40% applied to spells Bow: would have to be small. Sword: I'm fine with that.

MalignMetal2 votes

To be honest if TFT had both defensive items and Tenacity that was actually effective. As a League player i would be extremely pissed.

DUDE BRO2 votes

CC just needs diminishing returns, like kennens stun.

Each CC applied in succession By a different champion reduces it's time by 35%.

This way you can still have ashe perma stunning coolness. But your whole team won't be perma stunned by multiple sejuanis, and a full glacial team.

hrooza dota 2 votes

how about we have an item that give tenacity directly as base effect? , dodge is way to overpowered of an effect imo.

item 3140 as the base item 15% tenacity [lower all debuffs duration's]

item 3140 +item 3140 = stun immunity

item 3140 + item 1038 = item 3139 every second 5% chance this unit can become immune to all debuffs [like divine sword]

item 3140 + item 1058 = item 3102 block the first ability hitting this unit [does not work vs draven and manaless champions abilities]

item 3140 + item 1043 = ??? i have no idea what to put here

item 3140 + item 1011 = item 3053 if this unit take 700 damage in 1 second create a shield equel to 35% of health

item 3140 + item 1031 = item 3068 deal 50 damage per second around this unit

item 3140 + item 1057 = item 3091 each attack deal on hit magic damage equal to 20% of this unit attack damage.

item 3140 + item 3070 = item 3001 all enemy units around this unit take 20% more magic damage

item 3140 + Spatula = item 3512 summon 2 void spawn at the start of round that carry all traits as the owner

all numbers are randomly thrown so dont ask :P

MRC71 votes

Interesting

BestPudgeNA1 votes

I was thinking the same thing

Replace Ionic Spark it with a item 3102 item, block the first CC every 5 seconds or something Replace item 3080 with item 3139 similar concept vs CC, less Lifesteal then BF still

a sexy teeemo1 votes

So Dam True. Glacial is tooooo OP. 3 item Voli can smash your team and freeze them all. Glacial is just so broken, I only beat Glacial once when I have multiple 3-stars.

Chaeor1 votes

good suggestion and its espcially true vs A glacials or B other cc ults some teamcomps straight up go first just because they added some more cc (mainly chogath ) or more mana burn (2demons = no fun for you ) to the point that for the player himself having your carry be a frontliner to counter ninja assassin is a completely useless strategy because it just dies or gets ccd untill all your team is dead (pyke/chogath again or glacials in general ) add on to all of this some champions dont deserve their cost at all due to how little they provide (Ahri Lissandra ) vs others that copletely out value up to tier 5 champions (AkaliVolibear ) and much more . oh yeah 1 more thing . yordles LUL and wild LUL stupid synergies that dont do crap oh you dodge attacks ? ninjas 1 shot you dodg all of them ? HAH and the other i dont need to mention

SAILOR SATANA1 votes

A counter to stuns would risk to flat out DESTROY some comp and synergies

Z3SIeeper13 votes

A counter to crits would risk to flat out DESTROY assassins. A counter to dodge would risk to flat out DESTROY yordles. A counter to spell damage would risk to flat our DESTROY sorcerers.

And yet, here they are.

SAILOR SATANA1 votes

{quoted}

A counter to crits would risk to flat out DESTROY assassins. A counter to dodge would risk to flat out DESTROY yordles. A counter to spell damage would risk to flat our DESTROY sorcerers.

And yet, there they are.

You missed my point, I didn't say "it shouldn't exist".

Shyhalu2 votes

Then your post had no point. Counters are fine, item/class/champ combos are what make the game enjoyable. The more the better.

SAILOR SATANA1 votes

{quoted}

Then your post had no point.

No, just one you clearly missed. And since you couldn't make a step back (no one can do it on the internet, I guess) you decided to attack me.

The more the better.

That's just plain false.

Shyhalu2 votes

Your point was "A counter to stuns would risk to flat out DESTROY some comp and synergies" as if its a bad thing. So if its not a bad thing and we have counters that destroy builds already....what was your point?

If you think they should exist, you shouldn't be complaining if we have some CC items that wreck CC heavy builds because we already have counter items.

I don't know how else to explain this. you have had 2 opportunities to 2 people to reiterate and clarify your point, but have not done so yet - so by all means go ahead.

ThisName1sDumb1 votes

Stuns do have a counter. More stuns :)

In all seriousness though, I think some form of cc reduction is a good idea, though I don't know about an item that blocks all cc and gives 40% dodge chance. Maybe if it blocks stuns and silence and that kind of thing but not knockups and suppresses (like ww ult)

perspectiv1 votes

What if they changed/nerfed Volibear and added some sort of delay for recurring stuns on the same champ? This might be a simpler way than added a whole new class of items?

kile1472 votes

It's not just stuns that are the issue, gunslingers spreading disarm and shrink is also difficult to beat. That being said you may be right that the solution may be to nerf the cc, and not to create a CC/Anti-CC arms race.

Z3SIeeper1 votes

https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/cvFAl4J7-idea-for-health-regen-as-a-component-item

{quoted}

item 3801 +20 health regen per second

  • item 3801 + item 1038 = item 3080
  • item 1038 + item 1057 = item 3139
    • This unit is immune to control impairing effects (CC).
Shyhalu1 votes

Double negatron cloak giving magic immunity instead of 83% reduction would be better, would actually make some ppl run for that instead of the bow.

Wimbledofy2 votes

Double negatron cloak is already one of the strongest items, people don't run for it because they only need 1 full item consisting of 2 negatrons. Recurve bow is needed for many more items.

Shyhalu2 votes

No...it isn't, even with 2 champs having the 2x combo dragon sorc still wrecks them - or glacial, or cho with other CC. No one goes for it dude, The last 15 games I've played I have not see a single person grabbing it, even the streamers I watch don't bother with it. Trust me, I've tried half a dozen mixes going strictly for those, it just doesn't do enough to pass up other items. That includes 2 dragon immune + 2 cloak combos.

Problem is it doesn't block CC, and that makes it almost worthless. You really think all these people here agreeing with some tenacity items don't understand how the neg cloak works?

Wimbledofy1 votes

They don't need to grab it because they can get it as a drop and you only need so many negatron cloaks. You can almost never have too many recurves.

Shyhalu2 votes

K, its one of the strongest items but no one goes for it.... /facepalm

If people don't Bline for it, its not a strong item.

But go ahead and prove me wrong, go record some games with you hitting 1st/2nd/3rd place prioritizing neg cloaks.

Z3SIeeper1 votes

It's simply not S tier, doesn't mean it's not A tier.

That's basically saying every item other than RFC and Cursed Blade is useless, which is just not true.

The only reason people aren't going for it that much right now is because Cursed Blade is broken on Gunslingers and so is RFC on Volibear.

Remember the Banner of Command meta? Where everyone built Banner? They didn't not rush other items cuz they were useless, they rushed Banner cuz it was OP as hell.

Shyhalu2 votes

"The only reason people aren't going for it that much right now is because Cursed Blade is broken on Gunslingers and so is RFC on Volibear."

Correct - and that makes it less than A tier, because even after all the bows and etc are gone people don't go for it.

When items move to OP status, that bumps other items down on the list. Item tiers are not static and without CC reduction or magic immunity Dragon's claw doesn't do enough.

I'll ask you to do the same thing - go record some games with you rocking Dragon Claws on a decent ranked level and prove me wrong. Show me all these people using it in their builds.

Wimbledofy1 votes

Are you completely ignoring what i said? You don't prioritize it. I never said you prioritize it. Unless you are going sorcs, there isn't a single game where you wouldn't want tons of recurve bows. That's why people go straight for recurves. As far as defensive options go, Dragon's tooth is pretty much the best along with Phantom Dancer for a single carry. But with the meta as it is and everyone going ninja assassins, or gunslingers of course people aren't going to try to pick up a negatron from carousel.

Shyhalu1 votes

Yes, I am completly ignoring what you said because I don't believe you based off of what I see.

So I am now demanding you prove your argument. So put up or shut up.

If it was a good item, people would Bline for it. Prove me wrong, show me people rushing dragon's claw.

Wimbledofy1 votes

take 10 days to come up with that and you still didn't respond to anything i said? Your only argument is "hurr durr people don't rush it therefore it's bad" Like that argument is garbage. People don't need to rush it. If you're going to play that stupid game I'll play it too. I demand you prove your argument.

Undustas1 votes

The issue with the game is people think they need to beat everything and be first every game.

Sure Glacial is strong but you don't need to be 1st...top 4 get Elo...the game needs some changes but people have this idea they need to be first and it's just not true.

Did 6 games last night and I placed 2,2,3,3,3 and 4th. I got Elo for all of those games. Sure I lost to some compa but it's not hard to make a good team out of even the worst RNG.

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