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What are your thoughts on the New patch?

Bagebus··4 votes·1,804 views

I'm currently not a big fan of this patch. To start the visual Glitches suck half the time the units aren't in the right spot or like dry humping the champ in from of them. For Me removing the Spat from the carousel didn't seem like a big issue but now I really dread getting spats from Item drops thus far I get 1 spat in a game maybe and Most times I have no need for it other than the +1 unit which i need 2 for. Now the game seems to go to the guy blessed with 4 spats in a game (obviously FN alone wont do it but 2 free units is crazy.) this patch was designed to put more importance on lvling I get that hell to a point it's limited blender comps as well which is somewhat nice but its also removed a lot of the fun Rando mage comps where you make a few non mages a mage for unique Ult effects.

Also I'm noticing a trend where someone has lvl 2 amumu, Singed, and Taric and regardless of comp just completely stomps. I understand they are powerful units and not easily obtained but in every Ranked game I did there was one guy who had Those three units and got top three even if they'd been stomped all game. it gives the feel of Why ever Roll for lvl 3 units when just getting to 8 or 9 and hyper rolling for the three mentioned above units.
it seems like You either Hyper roll and hope you can get 3 lvl 3 units or save all game using the loss to gain access to random amumus and Tarics ect. Also a damage counter for the other team and some recount or ability to down load match would be great so I can go back and see why a unit was one shot. Plus i think it'd be great for the community because right now people make a complaint or ask about a glitch and it's met with "Sorry Can't see any data can't help you" Or "quit bitching cause you suck" I'm only Gold 3 so obviously I'm not great at the game I'm working to Improve, but I wounder if these changers are actually making the Game better. I want to know what you think. I like TFT and will keep playing it I'm just afraid of what They want for it next.

10 Comments

Heroboy103 votes

You omitted the fourth option "I don't care about spatula". Maybe that's why they downvoted you ?

Yes, it's fun to get spatula but IMO you shouldn't rely on spatula to increase the chances to win. I seldom hunted spatula ranked games because any full item spatula (except FoN) become powerful mid-late game. So somehow it delays my other important items.

But I noticed that after mages buff the players took advantage of spatula to make Malph mage. Double 2.5 seconds knock air is huge IMO. Also before blademaster's nerf everybody wanted spatula to make BM blender Azir according to meta comp.

So I'm a little happy they removed spatula because of these facts.

the power of "lvl 2 amumu, Singed, and Taric", is OK because is not easy to collect them.

Bagebus1 votes

{quoted}

You omitted the fourth option "I don't care about spatula". Maybe that's why they downvoted you ?

Yes, it's fun to get spatula but IMO you shouldn't rely on spatula to increase the chances to win. I seldom hunted spatula ranked games because any full item spatula (except FoN) become powerful mid-late game. So somehow it delays my other important items.

But I noticed that after mages buff the players took advantage of spatula to make Malph mage. Double 2.5 seconds knock air is huge IMO. Also before blademaster's nerf everybody wanted spatula to make BM blender Azir according to meta comp.

So I'm a little happy they removed spatula because of these facts.

the power of "lvl 2 amumu, Singed, and Taric", is OK because is not easy to collect them.

You don't care so You downvote??? how is that help full. I Appreciate you actually commenting though. And I undertand the spat nerf was to lower the rate at which Mage malphite appeared but they could have also just made it so Mage malph didnt get the double ult. FoN is the primary reason I would pick up the first Spat I don't use the spat for the comps most times (pior) and now Spats just sit on My bench unless I RNG in to mage BM. I haven't had FoN since the patch. But delaying other items for Spat was part of the balance of having them.
I mean Hell get rid of the spat off the first carousel and make its appearance on the the future ones random and You could have acheived similar balance with out full removal. Also Balancing BM and Mages seems to be the only reason they did it which Just seems like a lazy response.

Heroboy101 votes

{quoted}

You don't care so You downvote??? how is that help full. I Appreciate you actually commenting though. And I undertand the spat nerf was to lower the rate at which Mage malphite appeared but they could have also just made it so Mage malph didnt get the double ult. FoN is the primary reason I would pick up the first Spat I don't use the spat for the comps most times (pior) and now Spats just sit on My bench unless I RNG in to mage BM. I haven't had FoN since the patch. But delaying other items for Spat was part of the balance of having them.
I mean Hell get rid of the spat off the first carousel and make its appearance on the the future ones random and You could have acheived similar balance with out full removal. Also Balancing BM and Mages seems to be the only reason they did it which Just seems like a lazy response.

Read carefully, I wrote "Maybe that's why they downvoted you ?". "they" not "I".

Is not OK to restrict a unit to use a specific item's bonus or synergy bonus otherwise the game would be a chaos and hard to be understand by players. There're rules. So they can't restrict Malph to double cast or to wear Mage's Cap.

3 options remain: nerf 6 mages synergy, rework Malphite ulti or lower chance to get spatula. I would prefer first one: get rid of that 20 AP bonus.

Thilmer2 votes

Is a total disaster.

Several team compositions are just unplayable. Imagine needing a 5 gold unit or that the ítem you want miraculously appears in the drake carrousel and you also have the luck to picking it… this is why nobody played Nobles in the first TFT set.

6 champion compositions are almost imposible to make rigth now.

On the other hand, things like Predator and Poison are more powerful than ever.

Heroboy101 votes

{quoted}

6 champion compositions are almost imposible to make rigth now.

Really ? What about 6 mages/inferno/assassins/summoners/lights/shadows/berserkers/wardens/rangers ?

Bagebus1 votes

{quoted}

Really ? What about 6 mages/inferno/assassins/summoners/lights/shadows/berserkers/wardens/rangers ?

I'd agree that I don't think 6 comps are impossible to make but some Times it can be a little rough depending on your luck with spats. Like Ill run lights occasionally but Im usually running Lunar Lights, and So Really I need lvl8 not lvl 6 or 7 cause often I'm rocking 5 lights 2 lunar (if i can get the 2 star karma and Lenoa) so the lack of spats delays when I can get the 6 light buff or I have to sacrifice lunar for sever matches. Prior to the patch My desicion on going lights was a mix of did i get a lot of lights early, Did i get the first spat, and What are my odds of getting one off the carousel. So with the change Now I can't hyper roll for say lvl3 vayne cause I need to focus more on lvling to put units in.

Bagebus1 votes

{quoted}

Is a total disaster.

Several team compositions are just unplayable. Imagine needing a 5 gold unit or that the ítem you want miraculously appears in the drake carrousel and you also have the luck to picking it… this is why nobody played Nobles in the first TFT set.

6 champion compositions are almost imposible to make rigth now.

On the other hand, things like Predator and Poison are more powerful than ever.

I've noticed its become about early game comps and to and to a point I don't mind it though It seems shadow is really strong right now cause 4 shadow seems to out shine most of the other pop offs that occur at 4.
Also I'm see alot more people running comps that just picking up the lvl 1 buffs (I.E. 2Druid, 2Ocean, 3Mage,2 warden or 3shadow 3 inferno 3 sum 2 ranger) Trying to get 9 inferno or or 6 shadow 6-9 light just doesn't seem to pop off fast enough. Personally I'm torn on My strat Cause I got 2nd in a game Hyper rolling but I got two lvl Three units and was waiting on My third every thing else lvl 2 so only being lvl 7 didn't hurt as much till the last two guys got lvl 9 but for the most part I'm seeing a big shift back towards leveling. Another game I got first hyper rolling but That was an exception cause I got all the Predators to lvl 3 (no one was running pred but me!) But the hyper rolling is more dangerous without spats. I've seen blademasters one time since this patch so I'm guessing the spat change hit them hard.

Bagebus2 votes

-29 marks 0 comments or feed back Kind of a shit board community Most post seem to get same treatment.

If all 29 of you made comments and expressed opinions maybe a real discussion could be had but No. ffs

PotentialGrizzly2 votes

New patch is absolutely horrible. First of all the removal of spatula from the draft rounds was a bad idea. I understand TFT is almost entirely RNG focused, but having spatulas in the draft gave you at least a little choice of how to strategize (eco/lose/get spatula or spend/win/no spatula). The units in the shop are already all over the place. Since only a few comps really work (unless you get crazy good items), you're either forced to have lvl 1/2 units forever or go with a losing comp. The way they've balanced the different comps seems completely random to me. Kindred is insanely OP and works in almost any comp with a few items. Woodland/Druids crush early game with no contest, same for Predators. I've played a fair bit of games these last few days and every time i try to go for something just a tiny bit interesting, i lose hard.

Also, why have comps that require a spatula if they're basically impossible to get now? I've had several gold drops, all had Neeko's Help and gold in them. Forget going for anything with Blademasters, Infernal, Glacial or Mages beyond what you'll get from units. They need to put more control into the players' hands. Make it so you can actually make decisions beyond whichs units to click on that will impact your game.

Bagebus1 votes

{quoted}

New patch is absolutely horrible. First of all the removal of spatula from the draft rounds was a bad idea. I understand TFT is almost entirely RNG focused, but having spatulas in the draft gave you at least a little choice of how to strategize (eco/lose/get spatula or spend/win/no spatula). The units in the shop are already all over the place. Since only a few comps really work (unless you get crazy good items), you're either forced to have lvl 1/2 units forever or go with a losing comp. The way they've balanced the different comps seems completely random to me. Kindred is insanely OP and works in almost any comp with a few items. Woodland/Druids crush early game with no contest, same for Predators. I've played a fair bit of games these last few days and every time i try to go for something just a tiny bit interesting, i lose hard.

Also, why have comps that require a spatula if they're basically impossible to get now? I've had several gold drops, all had Neeko's Help and gold in them. Forget going for anything with Blademasters, Infernal, Glacial or Mages beyond what you'll get from units. They need to put more control into the players' hands. Make it so you can actually make decisions beyond whichs units to click on that will impact your game.

Yet again thank you for commenting and leaving your opinion! I agree removal of the Spat did kill diversity in builds prior to the nerf Inferno singed could be fun, Mage Neko, Hell any of the summoners made a mage could be fun. Light Yi all sorts of odds and ends that now You're shit out of luck on. Plus Ocean/Mountain/mage is still destroying its just Not likely Malph will be a mage so lvl 8 is needed instead of 7 but it doesn't seem to slow people down. Also with spats gone everyone is trying to grab Tears left and right so thats probably the biggest competition for the comp right now. 2bm comps seem to be all I see on occasion now.

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