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Thoughts on TFT?

AK 47 Neo··1 votes·593 views

Is it only my personal opinion that gold drop shouldnt be evaluated in the same way as item drop? It feels unfair and unpleasant having dropped 2 or 3 stages in pve phase gold and then having to fight people that have dropped lots of items. Also shouldnt be some synergies be scaling instead of a flat number? Noble if randomly hits the right unit at first stages of the game can be destructive as it cannot be dealt with having all this armor and lifesteal as a 3 noble buff later on is not even considered as a synergy. Same for other synergies as well (eg knight). Would like to read some opinions on this.

4 Comments

Myrmiron1 votes

I don't understand why people think Riot thinks gold = items. It's pretty obvious that gold is only meant as a consolation price to lower the negative impact of not dropping an item, not negate it.

AK 47 Neo1 votes

that was not my point. i understand its meant to be a consolation prize but when it keeps happening every single game 4, 5 or more times and especially in the early stages it prevents you from playing the game. any player can take a given advantage of lots of items and extend it to a win thus its many times that a game is over after stage 1-3 and mostly if at that stage already its stacked with a highroll in heroes

Sound Chimera1 votes

i dont like the gold/item rng

i dont like that u can have 3 items on a champion i would prefer 2

stacking items like solari should reduce the effect of other once.

first - solari 100% effectiveness second - solari 70% effectiveness third - solari 40% effectiveness

something like that.

if my champions hit a target with kayles ult they should switch the target and not hit into her ult.

something that could also be interessting is lets say u have a blitzcrank and u could chose which enemy u wanna grab or in which direction before the fight starts or maybe limit features like this for lvl 3 champs.

[sg-zephyr]

Sirsir1 votes

Looks boring.

Haven't looked into it any more due to point 1

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