New Item - Oblivion Dagger
Stats +25 Armor Penetration +25 Magic Penetration
Oblivion Dagger + Oblivion Dagger = Soulstealer The first enemy killed turns into a weak ghost of themselves to fight for you
Oblivion Dagger + BF Sword = Duskblade of Draktharr The first auto against an enemy deals bonus true damage
Oblivion Dagger + Recurve Bow = Mortal Reminder Autos deal bonus missing health damage
Oblivion Dagger + Needlessly Large Rod = Void Staff Wearers abilities deal half their damage as true damage
Oblivion Dagger + Tear of the Goddess = Manamune Autos deal bonus magic damage, casting ability doubles this bonus damage, stacks infinitely
Oblivion Dagger + Chain Vest = Sunfire Cape Deal bonus magic damage to enemies in all adjacent hexes, getting a kill increases the radius by 1 hex, stacks infinitely
Oblivion Dagger + Negatron Cloak = Edge of Night Completely reflect all the damage of the next ability to hit you, recharges every 4 seconds NOTE: For damage over time abilities (Kennen, Swain, etc.) each tick of damage is reflected and the shield only goes away once the ability is over or the wearer leaves the area
Oblivion Dagger + Giant's Belt = The Black Cleaver Auto attacks cleave enemies, reducing their armor by 5% stacking up to 10 times (50%)
Oblivion Dagger + Sparring Gloves = Shadow Gauntlet Kills give the wearer 50% of the enemies armor and magic resist, assists give 25%
Oblivion Dagger + Spatula = Youmuu's Ghostblade Wearer is an assassin NOTE: This would make Spatula + BF Sword = Blade of the Ruined King and Spatula + Recurve Bow = Some item that turns wearer into a Ranger, this combo could also equal an item that turns the wearer into Void