Skip to content

Who do you think will be TFT's 52nd champ

JGtaxCollector··3 votes·1,994 views

So while i was waiting for Twisted fate to come to normal servers i was thinking about who would be next.

I'm thinking that the next champ is going to be Riven, the very first Blade master Brawler.

Tell me what you guys think will be next and what they will have as classes.

Riven

28 Comments

Judah the Hammer5 votes

Twisted Fate should have been in the initial release because... playing cards. I don't know who the next guy will be, but Shaco really belongs in this game.

Pika Fox3 votes

Lee Sin as a

Demon Brawler Robot Noble Sorcerer Elementalist Exile Glacial Yordle Ranger Blademaster Gunslinger Dragon Imperial Ninja Phantom Void Wild Shapeshifter Knight Guardian Assassin

A Sutpid Idot4 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=eWhNWjnw,comment-id=0001,timestamp=2019-07-13T01:12:11.540+0000)

Lee Sin as a

Demon Brawler Robot Noble Sorcerer Elementalist Exile Glacial Yordle Ranger Blademaster Gunslinger Dragon Imperial Ninja Phantom Void Wild Shapeshifter Knight Guardian Assassin

Because I'm playing Lee Sin, the blind monk

Pika Fox1 votes

[{quoted}](name=A Sutpid Idot,realm=NA,application-id=RaE1aOE7,discussion-id=eWhNWjnw,comment-id=00010000,timestamp=2019-07-13T01:14:30.022+0000)

Because I'm playing Lee Sin, the blind monk

Ayyy one person got it

Kei1432 votes

Jayce.

Shapeshifter Noble.

JGtaxCollector1 votes

{quoted}

Jayce.

Shapeshifter Noble.

I do think that would be a great addition, maybe he could be like Gangplank and i have a third class like ranger

TheCheekySneak1 votes

I'm not too sure that Riven would be a blademaster brawler. Personally I can see her as an Brawler exile.

UnstoppableMaybe2 votes

Riven Riven is not a brawler, and always has the sword, so I feel she would be best as the folllowing below, due to her clear as day abilites and design style:

(I personally would go with Blademaster, and Exile, since Riven does have a shield ability that Exile can represent, and she is clearly a Blademaster...)

Blademaster, Yordle/ Blademaster, Exile/ Blademaster, Knight/ Blademaster, Sorcery/ Blademaster, Guardian/ Blademaster, Assassin/ or Blademaster, Imperial

Perhaps Ornn Ornn, Olaf Olaf, Talon Talon or JarvanIV Jarvan IV would make for a solid "Blademaster, and Brawler" that actually makes sense for their overall character, but certainly not Riven in my opinion overall. Since Riven utilizes magical protection over brawling for her character. Ornn, Olaf, Talon, and Jarvan IV aren't as protection based as Riven is, so makes more sense to be Blademaster, and Brawler in my opinion. Also Zed brawls with blades on his forearms, so a patch to change up possible mistakes can make for more variety combos with Champ Comps as well.

As Zed Zed to me is an Assassin, Ninja, and Brawler due to how he clearly functions overall.

JGtaxCollector1 votes

{quoted}

Riven Riven is not a brawler, and always has the sword, so I feel she would be best as the folllowing below, due to her clear as day abilites and design style:

(I personally would go with Blademaster, and Exile, since Riven does have a shield ability that Exile can represent, and she is clearly a Blademaster...)

Blademaster, Yordle/ Blademaster, Exile/ Blademaster, Knight/ Blademaster, Sorcery/ Blademaster, Guardian/ Blademaster, Assassin/ or Blademaster, Imperial

Perhaps Ornn Ornn, Olaf Olaf, Talon Talon or JarvanIV Jarvan IV would make for a solid "Blademaster, and Brawler" that actually makes sense for their overall character, but certainly not Riven in my opinion overall. Since Riven utilizes magical protection over brawling for her character. Ornn, Olaf, Talon, and Jarvan IV aren't as protection based as Riven is, so makes more sense to be Blademaster, and Brawler in my opinion. Also Zed brawls with blades on his forearms, so a patch to change up possible mistakes can make for more variety combos with Champ Comps as well.

As Zed Zed to me is an Assassin, Ninja, and Brawler due to how he clearly functions overall.

Ornn probably would be a brawler guardian but then again he could make a "crafter" class and so everyround you get a free mini item Olaf i see talon would prob be Assasin over brawler and Jarvan most likely Knight over Brawler

UnstoppableMaybe2 votes

A Blade is not just a sword, it's just a sharp edge that is used as a weapon in some cases. For this reason, Olaf, Talon, and Jarvan IV can at least have Blademaster, and Brawler, since they wield blades, and have the abilities with personality that screams brawler as well. Ornn was an option because he knows how to craft weapons, but since he doesn't wield the weapons, I suppose a crafter class would be neat, especially if Riot decides to add more crafting champs in the future for League of Legends! Riven compared to the options above, certainly doesn't deserve Brawler class in my opinion, but also due to her abilities that clearly are far from a Brawler's fighting style. I can see Olaf, Talon, and Jarvan IV having Brawler as an option over Riven at least. You may not agree, but this is how I feel about Blademaster and Brawler. I wouldn't mind though, whatever is decided. Still great suggestions here!

When I think of Brawler, I think of a champion who doesn't actually have to be just Melee, but maybe someone who doesn't use much magic compared to realistic fight tactics, thus may be most likely to use Brawling as a secondary option in a mode like TFT or in war in general. TFT is a great opportunity for Riot to add variety to their champions based on their actual story backgrounds, therefore adding more value to the gameplay experience.

UnstoppableMaybe1 votes

Thresh (Demon, and Phantom for sure, but "Sorcery maybe" because Sorcery can be overpowering, Thresh perhaps shouldn't get Sorcery Champ Comp...)

Thresh because we need someone to handle the Corner Main Campers, to counter Glacial's, and to save champions from AOE powers like Brand has. Thresh can pull opponents from the far corners, stun them for 0.3 seconds, resetting their mana and passives, so champs like Draven can't continue to destroy champions like a cake walk from hiding in the corner. Thresh can be "Phantom" to add more Phantom Variety, "Demon" to mana burn, and "optionally Sorcery" to grant some spell damage bonus. Countering Glacial's requires burning their mana, so making Thresh a Demon would help make him an effective counter to the current meta. Phantom would allow him to weaken a Glacial by lowering their hp for an easy kill at the start, against Glacial champs like Sejuani, Volibear, or Braum. Sorcery would just help his ability to damage from basic attacks or his pull ability. Thresh's passive can be teleporting the weakest "Ally Champions" distant from their current location in danger, to save them from threats such as overwhelming AOE powers from Brand.

Thresh should likely cost around 3-4 gold for near mid, to exactly mid game arrival in the deck to draw, so players can start to counter the meta before the meta player just takes off with dominant power. As Thresh will need his items and Tier build up before it's to late. Thresh at the least should cost 2 gold, and can show up around phase 2 or 3, and at latest being phase 4 for deck arrival to draw Thresh.

Thresh would need to be fairly ranged with the basic attacks, but not like a gunslinger or ranger, but similar to the spider, Elise. If the troop is not a gunslinger or ranger, they certainly should not be capable of fighting from the corner, even with a Rapid Fire Cannon that Corner Campers use.

In this way, I feel we need Thresh as soon as possible! We need champs that can guarantee mana resetting opponents, and their passives. So Thresh seems like the ultimate champ for the task. Thresh has to be good even as a solo champion without Champ Comp, so that he can be a solid counter against the meta, for those who want to enjoy variety.






"Thresh in this case would be a major middle finger to the meta, and for those who want to get creative with their setup, instead of copy pasting a setup everyone else seems to use, to a point of absolute boredom!"

JGtaxCollector1 votes

{quoted}

Thresh (Demon, and Phantom for sure, but "Sorcery maybe" because Sorcery can be overpowering, Thresh perhaps shouldn't get Sorcery Champ Comp...)

Thresh because we need someone to handle the Corner Main Campers, to counter Glacial's, and to save champions from AOE powers like Brand has. Thresh can pull opponents from the far corners, stun them for 0.3 seconds, resetting their mana and passives, so champs like Draven can't continue to destroy champions like a cake walk from hiding in the corner. Thresh can be "Phantom" to add more Phantom Variety, "Demon" to mana burn, and "optionally Sorcery" to grant some spell damage bonus. Countering Glacial's requires burning their mana, so making Thresh a Demon would help make him an effective counter to the current meta. Phantom would allow him to weaken a Glacial by lowering their hp for an easy kill at the start, against Glacial champs like Sejuani, Volibear, or Braum. Sorcery would just help his ability to damage from basic attacks or his pull ability. Thresh's passive can be teleporting the weakest "Ally Champions" distant from their current location in danger, to save them from threats such as overwhelming AOE powers from Brand.

Thresh should likely cost around 3-4 gold for near mid, to exactly mid game arrival in the deck to draw, so players can start to counter the meta before the meta player just takes off with dominant power. As Thresh will need his items and Tier build up before it's to late. Thresh at the least should cost 2 gold, and can show up around phase 2 or 3, and at latest being phase 4 for deck arrival to draw Thresh.

Thresh would need to be fairly ranged with the basic attacks, but not like a gunslinger or ranger, but similar to the spider, Elise. If the troop is not a gunslinger or ranger, they certainly should not be capable of fighting from the corner, even with a Rapid Fire Cannon that Corner Campers use.

In this way, I feel we need Thresh as soon as possible! We need champs that can guarantee mana resetting opponents, and their passives. So Thresh seems like the ultimate champ for the task. Thresh has to be good even as a solo champion without Champ Comp, so that he can be a solid counter against the meta, for those who want to enjoy variety.






"Thresh in this case would be a major middle finger to the meta, and for those who want to get creative with their setup, instead of copy pasting a setup everyone else seems to use, to a point of absolute boredom!"

I do think that thresh is a good thing to add especially since it helps get Phantom buff earlier but i think he also has a chance for Guardian i also like how in depth you went with this. you missed one thing tho He CAN corner camp with Rappidfire a Transformed Nidalee can whats saying he cant

UnstoppableMaybe2 votes

I am glad you agree with this, because of all other champions, I think he (Thresh) NEEDS to be next due to the current meta!

Lux Zyra Perhaps a Lux can shoot her ult towards the corners and stun them for 3 seconds or something, because those Corner Campers need a counter for sure, as long as she aims to the corner where enemy champions are closest to. However, this is a sloppy Lux suggestion haha! Plus Zyra can use vines to move champs from Corners and place them in the center of the battlefield.

I bet the game "League of Angels 3" made League of Legends consider Teamfight Tactics (Auto Chess) as a new game mode. Also that players from other Auto Chess games have definitely tried League of Legends version of Auto Chess and if it improves, they most likely will switch to this as their main Auto Chess game from what I can tell. Just thought I'd bring up League of Angels 3 probably influenced TFT, without Riot admitting it haha!

JGtaxCollector1 votes

{quoted}

I am glad you agree with this, because of all other champions, I think he (Thresh) NEEDS to be next due to the current meta!

Lux Zyra Perhaps a Lux can shoot her ult towards the corners and stun them for 3 seconds or something, because those Corner Campers need a counter for sure, as long as she aims to the corner where enemy champions are closest to. However, this is a sloppy Lux suggestion haha! Plus Zyra can use vines to move champs from Corners and place them in the center of the battlefield.

I bet the game "League of Angels 3" made League of Legends consider Teamfight Tactics (Auto Chess) as a new game mode. Also that players from other Auto Chess games have definitely tried League of Legends version of Auto Chess and if it improves, they most likely will switch to this as their main Auto Chess game from what I can tell. Just thought I'd bring up League of Angels 3 probably influenced TFT, without Riot admitting it haha!

SO for Zyra i was thinking like cho'gaths but instead of Knock up it roots and instead of an aoe a channel of 2 seconds to root or silence every enemy and lux could kinda be a 2 or 1 gold a sol but a weaker ult, And i'm thinking that thresh's ult could be the one in game but you can control it like Zephyr so if you set him in the corner (because most likely hes ranged) then when he ults it goes to the opposite corner mainly because you don't want a blitz copy (by that i mean pulling enemys toward him) but you could also have it as his w where he shields the lowest ally and anyone around that ally also gets the shield

Thresh [sg-ezreal]

UnstoppableMaybe2 votes

While those are decent suggestions as well, I have to disagree that you don't want others to pull, because it's no different than you wanting Lux to do a blast like Sol. In fact, having similar abilities is already apart of League of Legends, and would then come down to how they fit in with their Champ Comps, and their Passives. So even if their ability power is similar, it doesn't mean they are effective in the same way either, plus they would benefit from items differently due to their basic attacks not being the same. Also with different after-effects applied to their function. So just because Thresh has a pull, and Blitz has a pull, they are still very different! Similar to how League of Legends has always been for us.

I am glad you agree with having Thresh soon though, to counter the meta! As keep in mind we most likely don't want champ abilities to be so insane that the champion becomes overused, as that would defeat the purpose of countering the meta, which I feel Thresh can do very well for TFT in its current state.

[galio-happy]Thresh

JGtaxCollector1 votes

{quoted}

While those are decent suggestions as well, I have to disagree that you don't want others to pull, because it's no different than you wanting Lux to do a blast like Sol. In fact, having similar abilities is already apart of League of Legends, and would then come down to how they fit in with their Champ Comps, and their Passives. So even if their ability power is similar, it doesn't mean they are effective in the same way either, plus they would benefit from items differently due to their basic attacks not being the same. Also with different after-effects applied to their function. So just because Thresh has a pull, and Blitz has a pull, they are still very different! Similar to how League of Legends has always been for us.

I am glad you agree with having Thresh soon though, to counter the meta! As keep in mind we most likely don't want champ abilities to be so insane that the champion becomes overused, as that would defeat the purpose of countering the meta.

[galio-happy]Thresh

The thing that i'm getting on about thresh and blitz is that no matter what if they want a pull its always going to be blitz cause of robot power plus hes a 2 gold while were thinking 3 or 4 for thresh so having his w or his ult for the ability is the best way to take him because then if his w is the ability high chances are that hes a triple role and is Demon Phantom Guardian and then you can just run Thresh Leona for guardian buff then get Kind Mord or Karthus then go for Varus and you have a really good comp

Thresh summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 Thresh

UnstoppableMaybe1 votes

Actually players don't like to use Blitz for Teamfight Tactics (especially due to low win rates with Blitz in TFT) and Thresh would be guaranteed used more than Blitz for pull statistically, due to how much better Thresh would be compared to Blitz overall. Blitz is not nearly as effective as what I suggested, and that's actually already clear, because Blitz is proven to be a weak Meta counter. Thresh is not overpowering how I suggested, but his setup how I suggested would certainly counter the Meta far better than Blitz can due to his Champ Comp. As long as Thresh gets Phantom and Demon, his third Class type can be Guardian or Sorcery, as I mainly just care about the Phantom and Demon on Thresh since it makes sense for Thresh overall. I can tell you right now that Blitz can be replaced by Thresh as suggested here, and everyone would find more success with Thresh than Blitz.

Also you can't claim Blitz would be better than Thresh, because you haven't seen how Thresh would gain mana, and you haven't seen his attack speeds. Also you haven't seen his ability to compare it to Blitz besides a description.

I can tell you right now that Blitz doesn't mana burn since he is not a Demon, Blitz doesn't change a champs health to 100hp at start like Phantom does, and Blitz doesn't reset Mana, or Passives from pulling. Therefore in every way Thresh would be a better Corner Camper counter, including good against Glacial's which rely on mana. The reason he needs the pull instead of his ult, is because he meant to be a counter who is reliable, and the ult of Thresh isn't a good enough counter unless you try to make it overpowering so it becomes useful, which then would defeat the purpose here for Thresh in my opinion. Thresh's auto passive would allow him to teleport weak "Ally champs" away from the engaging battle at a distance, which can play out as a counter against AOE based champs like Brand, so that the champs teleported aren't damaged where the AOE hit. In every way Thresh can be so useful right now for TFT! Thresh would act like a siphon with his pull that "extracts mana and resets passives" of enemies that his pull ability strikes, which he does not absorb to empower his own, but just depletes the enemy of as a reset.

However Thresh may turnout, hopefully he counters well overall haha!

[garen-swing]

UnstoppableMaybe1 votes

{quoted}

you missed one thing tho He CAN corner camp with Rappidfire a Transformed Nidalee can whats saying he cant

Since this is a Beta, anything can change before official launching release of the game mode, and I feel that allowing Rappid-Fire Cannon to work with champions that aren't meant to shoot from long range is purely an item mistake they want to correct. I am sure the item is not supposed to work for every champion, in the same way it works for a Gunslinger, or Ranger. As it wouldn't make sense function wise, nor does it make sense if the goal or priority is to balance the game mode overall.

hrooza dota 1 votes

tf is the 52th champion

as yuumi already exist as the 51th :P

PhearBunny1 votes

Horrors: Sion -5g Ability: Sion charges the farthest target dealing damage to all targets in his path and stunning his target for 3seconds. Nocturne -1g Ability- Umbra Blades: Every 3rd attack cleaves and heals Nocturne. Amumu -2g Ability- Bandage toss+Tantrum: Amumu bandage tosses the farthest enemy(hits the first target in his path) and upon landing uses muTantrum. Thresh -3g - Flay deals damage, knocks enemies back. Fiddlesticks -2g - Bouncy crow, silences for 0.5seconds. multiple targets. Urgot -4g - upon reaching full mana, he does his big ole flak cannon shots.

horrors gain attack speed and damage boosts at 25% health and lower. Horrors become stronger when their allies die.

Maybe Abominations is a better name.

JGtaxCollector1 votes

{quoted}

Horrors: Sion -5g Ability: Sion charges the farthest target dealing damage to all targets in his path and stunning his target for 3seconds. Nocturne -1g Ability- Umbra Blades: Every 3rd attack cleaves and heals Nocturne. Amumu -2g Ability- Bandage toss+Tantrum: Amumu bandage tosses the farthest enemy(hits the first target in his path) and upon landing uses muTantrum. Thresh -3g - Flay deals damage, knocks enemies back. Fiddlesticks -2g - Bouncy crow, silences for 0.5seconds. multiple targets. Urgot -4g - upon reaching full mana, he does his big ole flak cannon shots.

horrors gain attack speed and damage boosts at 25% health and lower. Horrors become stronger when their allies die.

Maybe Abominations is a better name.

You never named their second classes but im guessing since this has already been a conversation that thresh is Phantom or Demon

UnstoppableMaybe1 votes

I think Abominations would be a suitable class for champions of League, but I don't agree with all your picks besides Urgot, Fiddlesticks, and Sion for that, which Sion of course would get Demon as well I am sure, with Fiddlesticks Phantom.

Since Teamfight Tactics is in Beta phase, anything can change, including Class types, or Class Comp Bonuses to balance the mode.





Chemtech's/ or "Toxic's," and Abomination's/ or "Mutation's:" (Class Comp Bonus TBD/ To Be Dediced)

  • Property of, or belongs to Chemtech (Class type), for experimentation purposes, or assigned tasks, and this can work for Kog since Kog can be an acidic or toxic experiment of Chemtech, which Chemtech experiments can be unpredictable as well, but Kog' Maw Class Type can vary, as it doesn't have to be Chemtech, being that it looks like an Alien Creature pet...

  • Causes Chemical or Toxin Hazardous damage of 5% of health every 3 (or 2) seconds, to "any adjacent enemy troops" near ally Chemtech Types. and by max Chemtech Bonus, it causes damage of 10% of health every 3 seconds to "all enemy troops" while max Chemtech is active. So if you enemy team's champion has 1100 to 1200 health, it will have done 330 dmg to 360 dmg (if maxed Chemtech, of 5 required) over 9 seconds time, which I feel is not too much. Also 750 health (at max Chemtech) would do 225 dmg over 9 seconds time. However, while at 750 health it would cause 114 dmg with the 5% dmg every 9 seconds time, or if every 2 seconds then 5% damage, then it does 190 dmg every 10 seconds time. Additionally, Chemtech's may also receive bonus dmg for Chemtech champions only, but only if it's not too much for the bonus overall...

Singed Chemtech. Assassin Twitch Chemtech, Wild KogMaw Chemtech (or Uknown, Abomination, Mutation, etc?), Wild Urgot Chemtech, Abomination, Robot (Robotic/ Cyborg/ Cybernetic) Zac Chemtech, Abomination





  • Granted Brief immunity and/ or invulnerability to certain damage, or spell damage, or all damage, with a duration, and overall function unknown yet, possibly able to health regen as well a certain (or "x") amount over a limited period of time (or depending on damage taken)...

Sion Demon, Abomination Fiddlesticks Phantom, Abomination Alistar Abomination, Wild, Brawler/ or Mythical, Wild, Brawler DrMundo Mutation/ or Abomination Trundle Abomination, Glacial, Wild





  • Deals bonus 5% basic attack and 5% ability or spell damage "based on enemies health," being damaged by Mutations...

Neeko Mutation (or Unknown, etc?), Wild KledMutation Ziggs Mutation Teemo Mutation TahmKench Mutation/ or Abomination Rumble Mutation





Mythical's/ or just Mythic's (Egyption's/ LightStorm's/ Magical/ Mystical/ optional Class types, and Class Comp Bonus TBD)

  • Can resurrect to auto Ult with a Random Mythic, then dies, but the ult still deals 25% (or so) less damage than when the champion is alive...

Amumu Mythical or Mythic Azir Mythical or Mythic Bard Cassiopeia Mythical or Mythic/ Humanoid (Adapts well) Karma Leblanc Nasus Mythical or Mythic Qiyana Renekton Mythical or Mythic/ Reptilian or Humanoid (Adapts well) Nami Mythical or Mythic Quinn Mythical or Mythic Sivir Taliyah MonkeyKing Mythical or Mythic Sona Soraka Yuumi





Intellectual's: (Class Comp Bonus TBD)

  • Something to do with a Drone AI that provides for the allies according to negative affects on the champions, which would make for a great Meta counter because it can counter any negative affects caused to your champions (possibly removing a negative affect or preventing a negative affect that would otherwise have harmed the champion without the Drone AI Bonus), but definitely would have to be fair, so it likely should only occur for a duration throughout the match, for a period of time it lasts...

Corki Heimerdinger Intellectual Jax MasterYi Intellectual, Assassin, Ninja or Blademaster Ornn Intellectual or Crafter, Brawler, (Guardian?) Vi Intellectual, (Cybernetic, Cyborg, or Robotic, etc?) Viktor Intellectual Shaco Vayne Orianna Robot, Intellectual, Warper





Warper's/ Timezoner's or Timeshifter's/ Dimensional's/ Stunner's/ Paralysis or Paralyser's: (Class Comp Bonus TBD)

  • Something to do with reversing time, or warping multiple champion allies with the class type as well, to provide a dodge to AOE based enemy champions when AOE's are fired off, making for a decent counter option, and maybe something else to go with this...

Bard Warper Zilean Ekko Lux Orianna Zoe Kayn Ryze





Psychic's/ or Telekinesis (But not Pychopaths and Class Comp Bonus TBD):

  • Something perhaps to do with Zypher in the sense of how this functions, and maybe a Black-hole, or perhaps a random enemy champion turns on his own allies for a brief period with bonus stats applied to the manipulated enemy for a duration of time or until the enemy troop is dead, which the Tier level it manipulates or mind controls would be based on how many Psychic's are active in combat, which would go from Tier 1 to Tier 3, but Tier 3 would not gain bonus stats, and would last a shorter duration to balance this Bonus...

  • or a Force blast that scatters all the champions positions, including the players own champions.

Malzahar Psychic Nocturne Psychic Syndra Velkoz Xerath





Nature's: (Class Comp Bonus TBD)

  • Something to do with Vine Holds or a Nature Wall Barrier...

Zyra Nature, Sorcery Ivern Nature, Sorcery Malphite Nature, Brawler Maokai Nature, Brawler, Phantom





Bloodmoon's/ or just Sorcery: (Class Comp Bonus TBD?)

  • Something to do with health absorbing like a Vampire would do, which it takes health, but also gains some health from what it takes...

Vladimir Bloodmoon/ or Sorcery Xayah Bloodmoon/ or Sorcery Rakan Bloodmoon/ or Sorcery Varus Bloodmoon, (Demon, Ranger already) Swain Bloodmoon, (Demon, Shapeshifter, Imperial already)





Warrior: (Class Comp Bonus TBD)

  • Something to do with increased attack speeds, and more specifically dealing "bleed damage boosting" from basic attack strikes over time or an "x" amount from the start of combat...

XinZhao Tryndamere Olaf Quinn Riven Warrior, Blademaster, Sorcery (Riven wasn't exiled so I guess she wouldn't get Exile unless it's apart of her storyline?) JarvanIV





Phantom:

  • At the start of combat, a champion's health is reduced to 100 hp... (already exists in the mode TFT)

Thresh Phantom, Demon, (Sorcery, Guardian, or neither) Illaoi Phantom, Sorcery, Brawler Yorick Phantom, (Sorcery, Demon, or Guardian) Hecarim Phantom, Warrior or Blademaster





Unknown's: (Champ Comp Bonus TBD, perhaps a random effect mystery of a few options, if this becomes a Class Category) KogMaw Unknown, Wild Neeko Unknown, Wild Ornn Unknown, Brawler, (Guardian?)





Angelic's or Angels: (Class Comp Bonus TBD)

  • Something to do with granting a Shield or Health boost upon death, to allies so that they can last a bit longer, also with a shield that functions like Kassiden but improves based on how many Angelic's active for the Class Comp, or a Percentage based on the Angelic champion's own health...

Galio Angelic, Guardian, Brawler Kayle Angelic, (Noble, Knight already)

(Angelic's or Angels/ Obliterator's/ Annihilator's/ Oblivion's/ Kings & Queens/ Odyssey's/ Absorbent's/ Alleviator's or Absolver's/ Perfectionists/ Acer's ----> "Random Odd" Class types for epic class names based on Class Comp Bonus Effects possible)

  • Also we don't want so many classes that there's not enough variety within each class, so we don't want to have to many where it's not necessary to have a new class. So players have many options of champions within a class. There definitely has to be a fine balance on terms of how many classes may be apart of Teamfight Tactics, so it's not absurd either. As long as the classes we get, grant variety, and are overall truly useful to balance the game from a certain meta, then I think it's fine to have a new class in this case, but if it's nothing that's new enough with not much to offer that others can't already, then I feel it's important not use the class. I feel we want as minimal classes in TFT as possible (only where really necessary for the champions within), so that there's a great variety of champs within each class to build up on as the game expands its champions without breaking the game mode TFT.

  • Many of these suggestions can mix well with Classes TFT already has, such as Void, Robot, Wild, Assassin, Sorcery, Exile, Knight, Brawler, or etc. Also Superhuman (or Supernatural), Zombie, and Alien were also Class types I was considering, but I don't think League has much or any of those, besides for skin types you can purchase with RP (Riot Points) to change the look to appear as such. Human or Warrior is also a class type I was considering!

  • Each "Class Comp Bonus" should be uniquely effective overall in my opinion, and game balancing, both "meta counters" wise, and "aggression" wise, based on player's preferred play-style and roles to choose from. Some Class types are lacking, so perhaps Riot can consider this when they make future champions for League.

(I think Teamfight Tactics can be a great way for Riot to decide what their next Champion they can create should be, to introduce into League of Legends, based on particular Class types that League may be lacking...)

PhearBunny1 votes

{quoted}

I think Abominations would be a suitable class for champions of League, but I don't agree with all your picks besides Urgot, Fiddlesticks, and Sion for that, which Sion of course would get Demon as well I am sure, with Fiddlesticks Phantom.

(Below we have 2 new classes that can add lots of variety within the class for League for certain, which are 4 Chemtech's, and 4 Abomination's, that also utilize classes we already have!)

Singed Chemtech Twitch Chemtech, Wild Urgot Chemtech, Abomination, Robot Zac Chemtech, Abomination Sion Demon, Abomination Fiddlesticks Phantom, Abomination

Also we don't want so many classes that there's not enough variety within each class, so we don't want to have to many where it's not necessary to have a new class. So players have many options of champions within a class. There definitely has to be a fine balance on terms of how many classes may be apart of Teamfight Tactics, so it's not absurd either. As long as the classes we get, grant variety, and are overall truly useful to balance the game from a certain meta, then I think it's fine to have a new class in this case, but if it's nothing that's new enough with not much to offer that others can't already, then I feel it's important not use the class. I feel we want as minimal classes in TFT as possible (only where really necessary for the champions within), so that there's a great variety of champs within each class to build up on as the game expands its champions without breaking the game mode TFT.

ah you made it much better.

UnstoppableMaybe1 votes

Lol thanks! Also feel free to counter what I posted here as well, or try your own Class Setup for the others if you want.

I want to add the reason your class suggestion for Horrors or Abominations, should not get Attack speed or Damage Boost, is because other Class Comp Bonuses, including items themselves as well, already grant that, and we want each Class Comp Bonus to feel different than the others. While getting stronger upon the death of another Horror was interesting, other items and Champ Comp Bonuses also already grant this throughout the entire combat phase from the start, therefore another reason getting stronger is also not necessary or balanced in my opinion.

When creating additional Class Comp Bonuses, we have to also consider what champions have multiple Class Comp Bonuses, so they don't become Meta Overpowering ruining the experience or creative options feeling viable. Which I feel certain champions should probably only get 1 Class Comp Bonus, to balance out their individual capabilities as well, depending on the role Riot sets or applies to the individual champions of TFT.

Sukishoo1 votes

I dunno if they are going to add more for the current iteration. I know they said in 3 months or so when their season ends they plan to change units.

Vixel is Boosted1 votes

lux, noble elementalist sorcerer: she ults, works kinda like aurelion sol

Schenix1 votes

MasterYi Master Yi - Alpha Strike - Blademaster/x Jinx Jinx - SMD Rocket - Gunslinger/x Pantheon Pantheon - Heartseeker Strike(s) - Assassin/Brawler Neeko Neeko - Inherent Glamour [copy adjacent enemy unit -10/-5/-0% stats] - Shapeshifter/Wild Ryze Ryze - Flux|Overload combo (like GP) - Sorcerer Tryndamere Tryndamere - Undying Rage - Blademaster/Glacial

UnstoppableMaybe1 votes

The thing is, Neeko is not a shapeshifter, she just creates illusions and doesn't physically change her form, so she is an Unknown creature due to how she works, and I'd say an "Unknown's Class type" would work for the champions that don't fit in with the majority, to a point they can be used in the Unknown's Class type to make for a reasonable Class Comp for the champions that are so unique they don't belong in your typical Class Types you might expect. Kog' Maw has this problem in my opinion to as mentioned in another comment here, since Kog is 1 of the only Alien looking creatures that uses acidic abilities like an insect, which Kog can be an Unknown as well.

Also keep in mind a Blademaster, is not just someone wielding a single blade, it can be for anyone with any type of blade. I commonly find when someone picks Class Types for champions (specifically for Blademaster), they have a tendency of thinking only 1 sword that's held with 2 hands is a Blademaster, but actually a blade is any sharpened tool or otherwise weapon.

I did create a suggestive Warrior Class type below, so if Blademasters do stick to a 2 handed single sword weapon for champions in the Class comp, then Warriors would make for great variety to others with blade type weapons different, perhaps not your typical samurai stereotypical martial artist look some are considering the only Blademaster here.

Warrior and Blademaster may make for an interesting Class Comp Combo as well, similar to Ninja and Assassin!

More from Teamfight Tactics