I've just started playing TFT a day ago and even I can see the problems at a glance, why can't Riot?

Horızen·7/6/2019, 8:11:22 PM·2 votes·713 views

I'm not an especially good League of Legends player but there are just so many things wrong with this gamemode, it's simply frustrating.

The elephant in the room is obviously that this game requires little to no skill. In every single one of my games, there's always just been this one absurdly lucky guy that gets multiple level 3 champions, items upon items - it's bloody unreal. Their comp can be absolutely f^cked for all it matters, they'll still stomp you regardless.

The game is also super damn buggy. I get that it's beta, sure there'll be bugs but some of these aren't even circumstance-specific. It's not something that happens rarely, it happens all the freaking time. How many times have I gotten one, two, or three of my champions just sucking d^ck on the map? Everyone else is fighting and they're just watching how the universe was made. Then you lose. Makes it all the damn worse.

There's also dumb stuff that happens like assassins not actually jumping to the farthest enemy champion or how they interact with targets afflicted with Zephyr. At the start of the match, an enemy is banished for 5 seconds. Assassins will still jump to these targets and either stand there or run around awkwardly in circles. The banishment ends, the enemy champion rejoins the match but the assassins that had jumped to this target have apparently become braindead and still choose to explore the map instead of actually fighting the damn enemy.

I've not played a single TFT game where I can actually admit that either I or an enemy opponent won the duel/match because of superior judgement. It's always the damn lucky early double full items... god. I'm not even playing the game in hopes that I can get better or come up with a good strategy, I'm playing the game in hopes that I become that one lucky f^cker.

3 Comments

Sëtíer7/6/2019, 8:39:10 PM1 votes

Yup. It did just come out, and like you said, it is in Beta. Riot will partially fix the item situation. They confirmed better 'luck' in the next patch to be more evened out somehow

Ratpie7/6/2019, 8:54:49 PM1 votes

I actually felt the same way for a while, but after a while I noticed the RNG is a front and there are mechanics to overcome it. The only RNG I feel like is really broken is the disparity in item drops. The rest is more about adapting. you can't get zoned in to just wanting to have a certain build. If you play only looking for a certain synergy then yes it would be random. But if you flow with the game, you will find some more consistent play. Like the fact that you do not need 3stars to win. You really can't get married to one specific strategy in this game, you have to be able to jump between multiple strategies to find consistent success.

I am not saying that you won't have games decided by RNG, but the more I play the more I am seeing a lot of the games I lose are because of my decisions, not actually RNG.

Nerdfurious7/7/2019, 1:23:31 AM1 votes

Have to say my experience has felt similarly frustrating, but nothing that cannot be improved.

The way you lose to bugs like champs going dormant mid battle and people getting 3 items in 3 turns that transitions into 100% wins feels bad. Takes away any semblance of "tactics" out of the equation that's for sure.

I reserve overall judgement until things are official. The game is too much fun as it is to be that upset about anything this early.

Honestly though, some bad RNG and impotent units like Rek'sai and the one dimension of Kassadin brought me here a little heated looking to vent.

Feeling better,.. back to queue.. summoner 1