Teamfight Tactics suggestions

NerdyNinja42··1 votes·380 views

So I really like this game mode but I came up with some ideas that I think would make it stand out from the rest and really come into its own.

  • Being able to drag items around would be a great start.
  • For more complex and grandiose changes. I think adding a item store would be a good idea to help offset the RNG and help with counter play. To do this I was thinking you could add in a second currency in my example I used rubies. Each item would cost/be worth x amount based on how good the item is just like how the champions are. Maybe 3 Items that rotate each round like the champions or like in my example all of them be available at all time.
  • The carousel should be replaced with a (for lack of better terminology) a card system where the champions could come with the second currency (rubies) or with an item like they do right now. The champion rarity could be shown by the color of the border around the cards. Keep the picking system like it is last goes first but make it one at a time instead of two it would make the card drafting work better. It is just really annoying when you go to pick and you accidentally run into the wrong one or when someone is able to steal the one you want. Even though you were let out at the same time because that champion has rotated closer to them. <a href="http://tinypic.com?ref=33aq8ae"><img src="http://i64.tinypic.com/33aq8ae.png" alt="Image and video hosting by TinyPic"></a> Keep up the great work ladies and gentlemen. (Don't hate on my Photoshop skills I am throwing this together at 3 Am. I don't know it I need to say this but just in case all the pictures were taken from google images.) [slayer-jinx-catface]

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