Gunslinger Cursed Blade Meta and How to Fix It
Allow me to introduce myself. My IGN is Codeth Zina I am currently in the top 5% of TFT players. I believe what I say has some merit and weight to it and I hope that you agree.
As many players continue to find out the item Cursed Blade (CB) is overpowered. There is no way around it. Currently the state of the game is hyper roll for low cost Gunslingers and toss a CB on either
or
. 9 out 10 times whoever gets their comp done first wins the TFT match. Despite the
nerfs in 9.14b as well as the CB nerfs players continue to spam Gunslingers and CB because it's still the strongest option to auto win.
I hope I do not speak for myself when I say that this form of playing is far from fun and you fell forced to rush this comp every single game. There's only 3 comps that I know of that can actually beat GS CB comp if they can come online before they're knocked out.
For your knowledge those comps are as followed in no particular order: Dark Yordle Magic, Demons and Dragons, and Glacial Rangers
With CB having a 20% chance per hit to - 1 star your units there's not guarantee if RNG isn't on your side, but these comps are solid for being able to either not get hit or nuke down the GS CB comp fast enough that the CB can't make your whole team useless. While I'm sure there are some other comps that can go toe to toe with GS CB I personally am unaware of them.
Alright, so what can be done about this to make the game feel like it did only a patch ago in 9.13 where everyone wasn't spamming the same stuff every game specifically because it's OP and they want to climb. Not only does this meta hurt those that are climbing because they're not actually learning the game they're exploiting an OP item, but it's bad for the game because it makes people not want to play. This is either because they don't want to spam GS CB comp or deal with trying to overcome it.
My proposal is that I don't want to see CB removed entirely I feel it is a great item to use when you're not getting good rolls, however it's also and oppressive item when you're ahead. That being said CB isn't healthy in it's current state. You have to get 3 units to Rank up to 2 and 9 to rank up to 3 and to have that taken away with a 20% chance on an item is demoralizing. You already have the RNG of the game working against you and now you have to deal with CB making you next to useless.
What is my solution? I have several and I would love some feedback and suggestion from other players as well.
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Cursed Blade can only shrink on Auto Attacks. Meaning the GS Passive won't trigger it, Hurricane won't trigger it, titanic hydra won't trigger it, static shiv won't trigger it, and abilities won't trigger it. Only the champions actual auto attacks have the 20% chance. This will significantly nerf CB making it next to useless, but it still does what it's intended to do which is take stars away. If this route is taken I would like it force the unit to hit highest star on the team to make it viable for example... a team of all 2 stars and one 3 star it'll focus the 3 star. If the team is all 2 star then it'll focus whatever is closest to it. Also once it's locked on to that target it cannot swap until that unit dies.
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Cursed Blade can only reduce each unit by 1 star and no more. Example... 3 star to 2 star and it cannot be reduced any lower. This still gives the item a decent amount of power, but it should make it a more competitive pick. In other words do I take CB or Rage Blade type of deal. My intentions with this one is to keep it an item that a player can pick up when they're behind to remain competitive while people that are doing well have better options.
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Cursed Blade has a cap on how many units it can shrink. Example... it can only shrink 1 from levels 1-3, shrink 2 from levels 4-7, and 3 from 7+. This makes CB strong in the early game when players are lucky to have a 2 star anyways and fall off as the levels rack up and units pile on. Thinking about it as I type it I feel this may be the best option to make it a catch up item. Also the item scales with your opponents level. This means you cannot spam levels to 7 and shrink 3 units against a level 5. As I stated multiple times I believe this item is healthy as a catch up tool not an oppression tool.
I wanna hear your thoughts and what you think about my solutions to this issue we're having. I appreciate you taking the time to read all this and for giving your toughs. I really want to see this game thrive as it's become quite a fun pass time for me.
[katarina-love]
with MR instead of dmg as a big guys physical damage shred (which will make it good against beefy comps like knights/brawlers and less ideal versus low Hp comps or
which in itself i think is the most ideal since it's on'hit dmg cannot be so easily mittigated unless you use dragons or dragon's claw. i also think that disarm effects should halve the dmg of units(magic or physical)instead of just making them stay there like braindead chickens. But all these changes all stem from the fact that gunslingers is a real issue right now with these items as they are. The fact that all extra attacks proc on hit items is a real problem that should be adressed asap as it's really damaging to the state of the game. Just came from 3 ranked games where 6-8 people were spamming for gunslingers/blademasters and curse blades, whoever got lucky to get the 4 GS bonus with a CB early won the game no questions asked. I'd say keep it as is but limit all on hit effects to primary target and apply the same to Volibear but undo the previous AS nerf since it was related to the same issue.