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Rework for Phantom Dancer needed

Rynart··1 votes·578 views

This item needs a rework. This 1 item just single handly counters an entire class no other item does this. you wanna go assassin? well shit someone built PD now u lose. I had Khazix Lvl 3 with sojin archangel staff and rapid fire canon and still lost to a glacial comp with this item on Olaf lvl2. Im sorry but what? Glacial Proc rate is already high enough Olaf already has CC immunity with ult inbuilt lifesteal + attack speed and cleave dmg. Honestly its just fucking stupid either rework PD or rework Glacials ones and for all perma stuns arnt fun for anybody+ combined with Poison its just friggin stupid.

3 Comments

Ztoka1 votes

I lost hard because I was assassin and the person who noticed it built 3 PD (or got off dragon/carousel). Should have stomped but miss miss miss miss miss miss.. Feels good to have one item counter your comp and no way to build something like wild to counter the item that totally shuts you down. Considered bailing on assassin but it was late in the game and I probably wouldn't have gotten enough decent units to do anything. Oh well, not complaining about 2nd but feels bad when one item shuts you down completely.

CloudedLogic1 votes

Was playing a game like two days ago I think, where I was going to go three assassin (which with PD in the game is a lot better than going all in IMO). Like immediately two or three people built PD first item, so I never bought the third assassin (Only kept Qiyana for cloud) and went full desert instead. Worked pretty well I feel, since it went for better DPS over potential burst.

The problem with assassins is that PD is needed to stop 6+ assassins from just one shotting your team instantly.

I said it last set but they should drop repeating crossbow for last whisper and just have it be a "your attacks cannot miss." item. This way you have one unit who can guarantee hit rather than an entire team with Wild.

Ztoka1 votes

I had 3 assassins built, so wasn't all in, but my kha had an ie which ultimately hurt.. Had a 2nd t2 kha built w/o ie and still missed and wasn't able to even hit the folks w/ pd. I'd be ok w/ one unit being able to hit rather than the whole team.. Would definitely be a nice option so someone can at least do dmg while allowing their team to not be 1 shot by a ton of assassins. Would help drag the round out and give both sides a good chance.

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