TFT: Fix Item drop rate from minions and neutral monsters... For Game Devs

OldManJoe·8/8/2019, 3:50:05 AM·1 votes·919 views

I find it a little ridiculous that during the first minion waves certain players will get insane drops like a two BF swords and recurve bows while other players will just get gold for all 3 minion rounds. Later on when getting to krugs, same players will get items and others may only get a bunch of gold. I hope I'm not the only one experiencing this from ranked TFT/regular matches. Any thoughts and ideas on what Devs should do to fix this are welcome.

4 Comments

DuskDaUmbreon8/8/2019, 4:36:20 AM1 votes

It's balanced out by getting items later if you get none early. If you somehow don't get any items from minions, wolves, or krugs, Raptors are probably going to drop an item for each one you kill. Hell, I'm pretty sure it's designed so you get more items overall if you have crap early item RNG.

OldManJoe8/8/2019, 5:13:40 AM1 votes

Have yet to get multiple items from camps after krugs. I think it could be balanced more that you should receive items from minions and then after you get gold at either krugs or wolves. I have played 3 TFT ranked matches in a row tonight and have gotten gold from krugs and wolves, by the time you make it to raptors its already to late or you are out of the game.

TheShinx8/9/2019, 6:32:29 AM1 votes

I think, (and this is an opinion honestly) that you should be 100% given 1 item (not full just an item drop) from every creep round. Money is kinda useless early on and later on it's even worse if you get like 2 gold. I would 100% rather get a single item every creep round then money. This way if someone gets insanely lucky and gets like 3-4 Full items I have a slim chance to beat him/her.