Game feels... balanced but not really...

therealkendiggy·11/13/2019, 3:19:25 AM·11 votes·4,995 views

I really like how there's a lot more ways to blend origins and classes in this set but I'm frustrated by how difficult it usually seems to get champs. I see so many games where dudes have 3 star champs (whom I'm still seeing tons of in my store) at level stage 4 while I still only have 1 star champs. This last game I played in the first pvp round my first opponent was level 4, had 10 gold in the bank, and 3/4 two star champs, one of which was a tier two. Like, wtf? One stage later, he had a three star Taliyah and 30 gold in the bank. I still didn't even have my 1st two star. Another guy (same game) had a three star Vlad at stage 4, again, I'm still struggling to get a two star and my store seems to be cluttered with Vladimir, Taliyah and Syndra. Which both of those guys had. I just don't get it. Edit FYI, I checked, early on I was the only person going predator assassin. Another guy switched to the same comp and got a three star Rek 'Sai right as I got my two star.

8 Comments

Pyrosan11/13/2019, 3:22:00 AM3 votes

the game classes all feel fine and they all feel good to play against nothing really feels broken and everything has it's purpose but yea the lack of my own roster is really annoying

i was going inferno but my friend decided they were too so i swapped to glacial instead, all i saw in about 80 gold worth of rerolling was upwards of 30 inferno's and like 10 glacials 5 of which being warwick lol

pretty infuriating at times

TwitchInMyPants11/13/2019, 2:15:01 PM2 votes

Its worth noting that unit pools are smaller so once units start getting picked up its easier to get every unit

Shared units though are a pain in the ass to grab. This heavily benefits comps that are less contested and involve hyperrolls like Predators and Druids since they fall off, but you can keep them in your comp if you 3 star. Though even things like Inferno, Summoners, Light which are known to be strong can be collected as long as the competition isn't hot that game.

Its not a choice that I'm a fan of, just makes it that whoever picks up units first is at a huge advantage rather than actually encouraging comp diversity.

forresto11/13/2019, 4:07:38 AM1 votes

any time I have overlap it definitely seems like everyone gets theres first with 2 star units while I'm still struggling at 1 star. I think there are just strategies around how early to grab your preffered champs, and how much gold to pour into looking for them.

Bushtit11/13/2019, 7:42:33 AM1 votes

The origins and classes do but the number of units feels horrible. Its way to hard to transition if some one beats you to a key champion, or you get items that just dont work with the champions you're rolling. So that tends to ruin me late game. On top of that the early game hyper roll comps suck because they are both easily countered and easily blocked.

I'm seriously thinking of quitting. Nothing I learned in set 1 has carried over. It really feels like I get screwed by 4-1 every game no matter what I try and do.