I recently made a post about Phantom and Glacial, and I totally forgot to add in Hextech to that BS
how are people gonna sit back and honestly say that Hextech is balanced. They try to tell me positioning is key and the biggest counter to it, but it still doesnt matter if my one carry gets fukt by it. The biggest problem i have with it is that it only takes 2 Hextech units to make it extremely viable, 8 seconds for 2 units is total bs. Im tired of playing TFT and seeing 2 hextech in every comp in every game because why not. why wouldnt you throw Hextech into every comp every game considering only 2 of them disable your enemies items for 8 seconds in a fairly large aoe. I guess the RNG with phantom and the creep rounds wasnt enough. But hey maybe if im lucky ill get no items and completely counter it :-)