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TFT LP Gains and Losses

Freel019··1 votes·2,930 views

I feel the LP gains and losses need to be reviewed for next season. In Plat i just won a game and got 37 LP. A few games ago i had a real unlucky/bad game and finished 8th and lost 57 LP. Wins are hard to come by especially if item drops/rolls are not in your favour. This 20LP deficit seems a bit excessive even more so with how heavily RNG impacts the game.

8 Comments

Illabethe1 votes

Except, it's not a 20 LP deficit.

It's a 1st/2nd/3rd/4th/5th/6th/7th/8th weighted system, where the average of all placements is 0 LP.

In other words, placing first and then placing 4th isn't detrimental. But..... placing 8th is.

Surely if you belong in a higher elo, you can place in the top 4.....

And surely, if you're unfortunate, you should still place 6th or 5th.

XinZhao2WinNhao2 votes

Surely if you belong in a higher elo, you can place in the top 4

If you're a diamond playing with 7 other diamond players, 1 of the diamond players will be 8th place just by nature of the game.

And if all 8 players are of exactly the same skill level, RNG becomes the only defining factor of who is 1st and 8th.

Average of all placements is not 0 LP, average of all placements is -5 LP.

My LP gains (on average):

1st +40 2nd +28 3rd +18 4th +6 5th -9 6th -25 7th -40 8th -60

Total = if I play 8 games and get 1st once, 2nd once... 8th once, I will have lost 42 LP

Unker1391 votes

{quoted}

If you're a diamond playing with 7 other diamond players, 1 of the diamond players will be 8th place just by nature of the game.

And if all 8 players are of exactly the same skill level, RNG becomes the only defining factor of who is 1st and 8th.

Average of all placements is not 0 LP, average of all placements is -5 LP.

My LP gains (on average):

1st +40 2nd +28 3rd +18 4th +6 5th -9 6th -25 7th -40 8th -60

Total = if I play 8 games and get 1st once, 2nd once... 8th once, I will have lost 42 LP

The problem that you are not diamond playing against other diamond. You are one of the top players so chances are most of the players are below you. If it were all even there wouldn't be the discrepancy in the gains and losses.

At silver 2, I'm usually in the middle but there are some bronze and some gold in my games. My son and I were watching a challenger streamer and he waited 12 minutes to get into a game and the 2nd highest was diamond 2.

If you assume that you are one of the better players in the games you are in, it is expected that you will place top 4 more often than not. As a result, if you placed once in each place over 8 games you will drop because at your skill vs lower skilled players you are expected to do better than that.

XinZhao2WinNhao1 votes

I am plat playing against other plats.

Challengers are different because there aren't enough challengers around for a full game, but plat is only top 5% so it's not rare enough for us to have this problem.

Silver 2 is where the LP gains start to even out btw, after you get into gold you'll see that you tend to lose a bit more than you gain even if you play with other gold players.

Sukishoo1 votes

It's meant to have a harsh gain and loss as you can climb up quickly having not promotional series and fall very fast having not demotion protection.

XinZhao2WinNhao1 votes

TFT LP gains and losses have the same Expected Value as some casino games. (You are expected to lose 5 LP in a TFT game after a "bet" of 60 LP which is what you'd lose if you go 8th, which is about a 92% return value on your initial bet, which is a bit less than the 95% EV on roulette)

Technically in roulette you can also "climb quickly"/win money quickly if the ball lands on your numbers over and over again, but if you play a lot of games, you are expected to lose money on the long run.

It's kind of the same with TFT's LP gains and losses, assuming you are playing with opponents who are exactly as skilled as you and therefore placing average 4.5. Of course, eventually you will drop to a rank where you will place higher than the average 4.5 and you will stop losing LP, but it will be a bit lower than your true skill level, which is where you'd place 4.5 on average.

People are saying TFT's LP system is unfair because you can fall faster than you climb.

Shin Ramyum1 votes

[English not my 1st language]

I'm in my other account (plat 1) and had 81 LP. I was about to finish 4th-5th but I wrongly replaced a minion on my board dum. I ended up dying and placing 8th (game was so tight, all are within 16-30 HPs).

And guess what, back to 0 LP lmao. I mean can it be a function of at least your quality/performance in that particular game, e.g.

  1. If its a stomp (like 1st place is 80 hp and you're 0 hp, 8th place), you deserve to lose more LP.
  2. But if game was so close (1st place is about 30 LP), we should lose not much LP.

I feel like its an insult to players who are relatively good but still at the unfavorable side of RNG...

I don't know. I hope Riot would seriously think about this.

XinZhao2WinNhao1 votes

This punishes open fort players and lose-streakers, both of which are legit strategies, so I don't think it's fair.

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