TFT champion idea
Good evening!
I’d like to give you a teamfight tactics champion and origin ideas.
Please read it carefully and review it.
(I’m sorry for my short English)
- Origins
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Ascended : Randomly transcends allies according to the number of Ascended champions. Transparency increses health, attack damage, and ability power.(2 ascended champions–2 champions, 4 ascended champions–3 champions)
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Nasus (1 gold) Origin : Ascended Class : Brawler Skill : Siphoning Strike-Q skill
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Renekton (2 gold) Origin : Ascended Class : Blademaster Skill : Cull the Meek-Q skill
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Azir (3 gold) Origin : Ascended Class : Sorcerer Skill : Emperor’s Divide-Ultimate
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Xerath (4 gold) (Skin : Scorched Earth Xerath) Origin : Ascended Class : Elementalist Skill : Rite of the Arcane-Ultimate
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Aspect : Resuscitate the ally once who was died at first(2 aspects-60% health, 3 aspects-100% health)
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Diana (2 gold) Origin : Aspect Class : Blademaster Skill : Pale Cascade-W skill
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Zoe (3 gold) Origin : Aspect Class : Sorcerer Skill : Paddle Star-Q skill
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Taric (4 gold) Origin : Aspect Class : Guardian Skill : Starlight’s Touch–Q skill-The range is little smaller than Cho’gath’s rupture)
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Chemtech : attack damage and ability power of allies were increased explosively over a certain period of time at the start of the battle.
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Singed (1 gold) Origin : Chemtech Class : Brawler Skill : Fling-E skill
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Tryndamere (2 gold) (Skin : Chemtech Tryndamere) Origin : Chemtech Class : Blademaster Skill : Spinning Slach–E skill
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Dr. Mundo (3 gold) Origin : Chemtech Class : Brawler Skill : Sadism-Ultimate
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Zac (4 gold) Origin : Chemtech Class : Guardian Skill : Let’s Bounce!–Ultimate after 7.9 patch and before 9.11 patch)
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Twitch (5 gold) Origin : Chemtech Class : Gunslinger, Ranger Skill : Spray and Pray–Ultimate-When using a skill, it’s attack damage and attack range are increase.)
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Blacksmith : If Blacksmith champion is in the battle, the champion reinforces other champions’ items until the end of the battle.
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Ornn (5 gold) Origin : Blacksmith Class : Brawler Skill : Call of the Forge god–Ultimate
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Artist : It causes range damage nearby each time an opponent dies.
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Jhin (4 gold) Origin : Artist Class : Gunslinger Skill : Dancing Grenade–Q skill
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Resistance : Each time ally champion dies, other champions’ stats are increase until the battle.
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Lee Sin (2 gold) Origin : Resistance Class : Brawler Skill : Tempest-E skill-he doesn’t use cripple
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Karma (2 gold) Origin : Resistance Class : Sorcerer Skill : Inspire-E skill
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Irelia (3 gold) Origin : Resistance Class : Knight Skill : Bladesurge-Q skill
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Master Yi (4 gold) Origin : Resistance Class : Blademaster Skill : Alpha Strike–Q skill-Attack 4 opponent. If the opponent is one, He attacks 4 times for one opponent. Also, He can avoid other skills when he use his skill.
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Deep-Sea : Depending in the number of Deep-Sea champions, The opponent champions are locked in a water cell for three seconds to be deported.
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Nami (2 gold) Origin : Deep-Sea Class : Elementalist Skill : Ebb and Flow–W skill
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Fizz (3 gold) Origin : Deep-Sea Class : Assassin Skill : Chum the water–Ultimate-The range is little small.
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Nautilus (4 gold) Origin : Deep-Sea Class : Guardian Skill : Depth Charge–Ultimate
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Urgot (5 gold) (Skin : Giant Enemy Crabgot) Origin : Deep-Sea Class : Brawler, Gunslinger Skill : Fear Beyond Death–Ultimate-He can use the skill only once, but he execute the target opponent unconditionally no matter how much health the target opponent has left
- Champions
- Kled (5 gold) Origin : Yordle, Imperial Class : Knight Skill : CHAAAAAAARGE!!!-Ultimate-He uses the skill as soon as battle begins. After the skill, The allies attack speed was increased for short time
- Kog’maw (3 gold) Origin : Void Class : Ranger Skill : Bio-Arcane Barrage-W skill
- Vel’koz (5 gold) Origin : Void Class : Sorcerer Skill : Lifeform Disintegration Ray-Ultimate
- Hecarim (3 gold) Origin : Phantom Class : Knight Skill : Rampage-Q