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Pykes stun is too broad.

Kold Korruption··38 votes·10,431 views

I have no problem with his stun duration or how far he dashes. But his stun is too wide. He stuns champions he does not dash through a good distance away. I believe the band needs to be shrunk to the width of the character.

14 Comments

Z3Sleeper4 votes

Yeah currently it hits the hexes next to the line. It should only be hitting champs on the line.

Bregan4 votes

pyke's stun and varus's arrow are both too thick. meanwhile, mord has a hard time hitting even 2 people with his ability.

Z3Sleeper1 votes

Varus arrow is actually its proper size. The reason it seems thick sometimes is when he targets an enemy that's not on one of the "same lines" as him, causing his arrow to dip into 1 side hex.

Otherwise it's only 1 hex in width.

Leivve2 votes

Removing his starting mana, so it takes longer for him to get his first stun off, would greatly help too. Also help with his spear synergy, as it takes longer for him to activate it.

Metal Janna1 votes

Sure! Just as soon as the board is altered so that players can't put their rageblade vayne in the very corner where there is literally no hex from which a line can be drawn over them. A single extra hex of space on the left and right edges of the map should do.

HkORILPfkk4 votes

Use blitz...

crippler381 votes

I tried that against a Veigar with RFC, my units ignored him and I was a sad boy.

Pulled him out every single time though, so Blitz definitely works.

Z3Sleeper1 votes

That's why you use a bait unit and let assassins go ham on the RFC Vayne. Or you use a Blitz and hook her out. Or you use a health-buffed Gnar to shove her out. Or use any Sorcerer with long range/omni-range to oneshot her from a distance. Etc.

There are options.

I do agree that the map layout needs changing though. A hex-based map should be hex-shaped, not square-shaped.

IamButtFumble1 votes

Maybe the stun should be left alone but have the damage be reduced to a low number, or just removed in general but buff Pyke's HP so he's a better front line assassin. I don't really use Pyke, but he can sometimes miss a lot of people if the characters are spread out all over the board. But other times when people are grouped it seems OP. Idk, I think a damage nerf would be better than a width nerf.

Z3Sleeper1 votes

The damage is already pathetic, the stun duration/stun width/starting mana/max mana are the only issues.

ElektroAEiids1 votes

Totally agree. Pyke is too strong for a T2 Unit. And the best Thing is he never falls off, just gets stronger, because the more croweded the Field is, the further he jumps and the more he stuns. And then all paired with a Shojin Maybe...……… Saw crap Teams get carried by a Shojin-Pyke, its just disgusting. Compare his stun with a Sejs. Sej is a T4 unit which has a crappier Stun than Pyke. yeah it stuns longer but 3xtimes as Long to land and to charge….. Way too strong for a T2 Unit. And im Pretty sure Riot will Adress him more sooner than later. No T2 Unit should be able to carry that hard.

MudintheWater1 votes

Pike just needs to be removed from the game. Should never have been brought over.

overpoweredscrub1 votes

I agree. And if all else fails, delete the champ lol

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