Pykes stun is too broad.

Kold Korruption·7/7/2019, 12:55:41 AM·38 votes·10,431 views

I have no problem with his stun duration or how far he dashes. But his stun is too wide. He stuns champions he does not dash through a good distance away. I believe the band needs to be shrunk to the width of the character.

14 Comments

Z3Sleeper7/7/2019, 4:45:00 AM4 votes

Yeah currently it hits the hexes next to the line. It should only be hitting champs on the line.

Bregan7/8/2019, 12:52:07 AM4 votes

pyke's stun and varus's arrow are both too thick. meanwhile, mord has a hard time hitting even 2 people with his ability.

Leivve7/7/2019, 9:57:37 PM2 votes

Removing his starting mana, so it takes longer for him to get his first stun off, would greatly help too. Also help with his spear synergy, as it takes longer for him to activate it.

IamButtFumble7/7/2019, 8:10:08 PM1 votes

Maybe the stun should be left alone but have the damage be reduced to a low number, or just removed in general but buff Pyke's HP so he's a better front line assassin. I don't really use Pyke, but he can sometimes miss a lot of people if the characters are spread out all over the board. But other times when people are grouped it seems OP. Idk, I think a damage nerf would be better than a width nerf.

MudintheWater7/8/2019, 12:06:09 AM1 votes

Pike just needs to be removed from the game. Should never have been brought over.

Metal Janna7/7/2019, 5:19:36 AM1 votes

Sure! Just as soon as the board is altered so that players can't put their rageblade vayne in the very corner where there is literally no hex from which a line can be drawn over them. A single extra hex of space on the left and right edges of the map should do.

overpoweredscrub7/8/2019, 1:41:15 PM1 votes

I agree. And if all else fails, delete the champ lol