Pykes stun is too broad.
I have no problem with his stun duration or how far he dashes. But his stun is too wide. He stuns champions he does not dash through a good distance away. I believe the band needs to be shrunk to the width of the character.
I have no problem with his stun duration or how far he dashes. But his stun is too wide. He stuns champions he does not dash through a good distance away. I believe the band needs to be shrunk to the width of the character.
Yeah currently it hits the hexes next to the line. It should only be hitting champs on the line.
pyke's stun and varus's arrow are both too thick. meanwhile, mord has a hard time hitting even 2 people with his ability.
Removing his starting mana, so it takes longer for him to get his first stun off, would greatly help too. Also help with his spear synergy, as it takes longer for him to activate it.
Maybe the stun should be left alone but have the damage be reduced to a low number, or just removed in general but buff Pyke's HP so he's a better front line assassin. I don't really use Pyke, but he can sometimes miss a lot of people if the characters are spread out all over the board. But other times when people are grouped it seems OP. Idk, I think a damage nerf would be better than a width nerf.
Pike just needs to be removed from the game. Should never have been brought over.
Sure! Just as soon as the board is altered so that players can't put their rageblade vayne in the very corner where there is literally no hex from which a line can be drawn over them. A single extra hex of space on the left and right edges of the map should do.
I agree. And if all else fails, delete the champ lol