TFT changes/fixes/proposal that are needed

The Plot In Y0U·7/9/2019, 8:11:16 AM·3 votes·926 views

Proposal

Change the area where items/our unit sits. Make it wider and further out, can do some cool things like having it be an overhang over the edge of the map, that way items can be more spread out

Make a little stand/area further up from the items area where peoples units appear to stand when you are being spectated when they died, just a neat little thing to know who's watching you all. Maybe allow them to use little emotes to cheer for a team they want (this all comes with emote/sound mutes).

Maybe have little bit more nature on the tft map, like little rabbits, birds etc.

I think changes like these really make the board feel more alive.

Changes

1: Item stacking needs to be removed.

2: Change maximum items on unit from 3 to 2. This has been a big discussion within the community, and it makes stacking 1 strong unit/getting lucky amount of items actually have a chance of being fought against when you don't have 3 great items on 1 already very strong unit.

3: Glacial & Yordle abilities don't feel fun to face or great to use. There is nothing fun about being perma CC'd, or missing every hit unless you get a RFC. Give Glacial a cooldown/diminished returns on units that already been frozen. Yordles, maybe do something with reduces damage, and even more reduced damage for the abilities procing. It is just not fun to watch or make someone miss 300 attacks then a gnar ulting on you/veigar one shotting everything. If we are going to have something like glacial/yordles abilities then we need more champions/items to counter them. Anytime. LITERALLY. Anytime I have built a glacial noble ranger comp I have won. I'm not even exaggerating.

4: Make FoN have to be on a unit on the board, not sitting behind you off the board on a random unit.

5: Make someone get less items. You are already doing a change where someone can get 1 item for sure now, now make it where one random guy can't suddenly get 5 items as a drop from one wolf round. When it happens to you, it makes you feel like you win off bs rng, and when you face it, it feels the same. There needs to be a limit on how much extra items someone can get. At least not 5!?

6: Gnar shouldn't be allowed to ult from the top left side of the board down to the bottom right side. That range is insane, and cho was even nerfed for insane range.

7: Fix Ahri/morde ulting random things/nothing. Make it like how Varus/Graves/Sol actually go for units instead of wasting ult.

8: Actually make Ludens work please

9: Allow us to kill units who spam silverwing screeches (This one is totally serious).

Fixes

1: PLEASE fix the collision on the carousel. I'm not even talking about the thing with other players (that could be fixed as well) i'm talking about on the circle around the champs/items there are small invisible walls that will bug you out and make you walk into items you don't want.

2: Fix items that you pick up. If you pick them up right now, they can bug out on top of each other, and say you pick up a bf sword it actually keeps picking up a negatron cloak.

3: Allow us to look at our board when at the carousel. It's really buggy right now, and sometimes you aren't able to see the items or units there.

This is all for now.

3 Comments

Galiö7/9/2019, 6:52:11 PM2 votes

I honestly dint care about stacking as much as I got limiting items to 2.

so far having three items lead to

Triple shojin pyke Triple w.e items draven Triple iron locket w.e Triple AP Sorcerer

Sure stacking can be annoying but itemization in the game is limited, however items are so potent that once you get 3 on a champ it becomes a hurdle to play around and can make a round feel bad for either player.

Feels bad some someone stomped by stupid stats or burst

Feels bad for someone who got cheesed with phantom or zephyr.

ShadWooo7/9/2019, 9:25:00 AM1 votes

Not sure about #3 but I agree with everything else.

I like playing Yordles so I don't want to see them nerfed I think they are fine as they are - you are forced to build PD/FH against assassins so I see no problem that Yordles forces you to build RFC. What is a problem is that you might not be able to ever build it. Items availability is a problem.

Glacials on the other hand... I don't like playing them and I don't like facing them. They are either lucky and perma stun your units or they aren't and lose. Same fight can swing in any way depending on rng and that is not fun at all.

I would also add more items, items are really fun. But when I get barely 3 completed items for 30 minutes of playing and I have limited ability to control what they will be, it is frustrating. 2 items cap, no item stacking but more items in general and game will be much more balanced and fun to play.