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Suggestion: Highlight Hexes that a unit's attack range covers

Woober··8 votes·4,865 views

Thoughts? More room to strategize, especially when you have Youmuu's on a Draven for Imperial Assassins and want to be in range so you don't jump to the backline >.>

And have it appear when you drag and drop a unit so it doesn't make the board look like a mess.

5 Comments

Cind3rkick3 votes

This needs to be a thing

Being told my tristana has 980 range means absolutely nothing to mw when I dont know what 980 even is

RavenMagus2 votes

Alternatively they could just fix the range readout on champion stats.

It's still done in League unit range which is kind of silly when TFT has a grid system to use.

iainB851 votes

Agreed. Don't highlight it, we already have that for buff items like Zeke's -- adding too much visual clutter would just become confusing.

Instead, why not just say how many grid units a champion can attack from? Isn't that what it basically boils down to?

I guess there's scenarios where a champion can reach half hex grids, which would be compounded by item 3094 , but it still seems a better way to indicate attack range in this mode IMO.

BLACK REALM GOD2 votes

not even. just make it so that the "attack range" is literally 1-N because using values that make zero sense is completely idiotic and lacks all clarity.

edit

1 hex = 180.

2 hex = 360

4 hex = 720

this is stupid. double of 180 is 360. double of 1 is 2. 20% is 20%. 200% is 200%. no need for arbitrary numbers that are literally overly complicated.

Hipster Sora1 votes

Was thinking about this today. Range should be highlighted with blue hexes when you right click a champion.

The range numbers themselves are also silly. Tristanna has a range of 890 iirc, but what is that? Is that 9 blocks away? 8? Why is it 890? All the numbers should be reduced to single digits, low doubles. So like 1-18 or something.

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