Suggestion: Highlight Hexes that a unit's attack range covers

Woober·7/21/2019, 5:01:40 PM·8 votes·4,865 views

Thoughts? More room to strategize, especially when you have Youmuu's on a Draven for Imperial Assassins and want to be in range so you don't jump to the backline >.>

And have it appear when you drag and drop a unit so it doesn't make the board look like a mess.

5 Comments

Cind3rkick7/21/2019, 5:03:23 PM3 votes

This needs to be a thing

Being told my tristana has 980 range means absolutely nothing to mw when I dont know what 980 even is

RavenMagus7/21/2019, 7:46:39 PM2 votes

Alternatively they could just fix the range readout on champion stats.

It's still done in League unit range which is kind of silly when TFT has a grid system to use.

BLACK REALM GOD7/22/2019, 2:10:31 AM2 votes

not even. just make it so that the "attack range" is literally 1-N because using values that make zero sense is completely idiotic and lacks all clarity.

edit

1 hex = 180.

2 hex = 360

4 hex = 720

this is stupid. double of 180 is 360. double of 1 is 2. 20% is 20%. 200% is 200%. no need for arbitrary numbers that are literally overly complicated.

Hipster Sora7/21/2019, 9:29:53 PM1 votes

Was thinking about this today. Range should be highlighted with blue hexes when you right click a champion.

The range numbers themselves are also silly. Tristanna has a range of 890 iirc, but what is that? Is that 9 blocks away? 8? Why is it 890? All the numbers should be reduced to single digits, low doubles. So like 1-18 or something.