Comprehensive indepth list of TFT issues

imagraidofgirls·7/22/2019, 12:35:33 PM·1 votes·559 views

I'm going to start off by saying I have put a decent amount of time into this. I understand the mechanics of saving gold for interest, itemizing my champions, when to roll for new heroes, building comps, and so on. I am not saying i am a master of these things but i understand the fundamentals of the game for sure.

  1. Supplying items by random number generator is both unfair and not fun. The game, team fight TACTICS seems to imply i should be in charge of my tactical decisions. Getting no items or less items than my opponent can make me lose rounds even though I made the best choices I could have with what i was given. It also feels gross when you are completely unable to obtain the item your seeking, and or cannot get the correct items for the champions your working with.

  2. I like the carousel round, but it can really pigeon hole you into some tough choices. Sometimes my eyes light up because i see the champ i want, but of course they are equipped with the item i wanted to get to put on someone else and I am forced to sacrifice one or the other. I also find it problematic that people can bump into you and clutter the board and make it hard to see, I would love to see it become a simple point and click choice, or force you back in your holding circle once you've selected your champion.

  3. The 5 card draw for champion selection. Rng and tactics are really not conducive to a good experience. Both I and another player could save up gold, and hyper roll and he could end up with level 3's and i could just keep getting offered different shit that i cant build up. I am then not only weaker, but im going to lose a bunch if I'm weak, which means i will lose faster, which means i will see less rounds, which means ill have access to even less rolls to maybe get what i need. There are things in place to help you when your behind, but there's also things in place to help snowball so that's pretty counter intuitive design imo. This problem will continue to get worse as well as more champions are added into the game, saturating the market and making it less likely to get copies of the champions you need/want. (on a side note drawing cards comes with the same problem as the items where someone is getting level 3s super early while you struggle).

  4. I'm not sure if its rng or pre determined or whatever but sometimes i find myself facing off against the same people again and again, which can feel oppressive when they can destroy you over and over taking your hp while you are stuck waiting for the chance to make any adjustment.

  5. Last patch showed some specific improvements to certain champions AI, but sometimes i find that after they kill a champion they idle, and they move through the hexes very slowly (start, stop, start,stop, start, stop.) which can be infuriating because sometimes the one or 2 attacks they'd have gotten off had they moved correctly can make the difference.

  6. the timer between rounds could be a tad longer, and the fight time limit is maddeningly small I want to see the gruesome outplays as they fight to the death :C ( i see a lot of rounds end in a tie when it was clear it was not going to be a stalemate)

2 Comments

AuronRoo7/23/2019, 12:45:42 AM1 votes

I hear you on all of these points. However, keep in mind that TFT isnt just giving LP increase if you finish #1. Unless I get completely trolled by the RNG system and get completely random champs, cant finish a 2 star or two after the first few rounds, or cant put together any halfway decent synergies because of all the randomness and get so far behind Im having to blow all my gold as soon as I get it to try and make something happen I can usually find my way back into a match. I finish top 4 much more often than I finish outside of the top 4. Sure finishing 4th gives less than 20 LP and winning can give you north of 60 LP but a gain is a gain and if you halfway know what youre doing you can easily get into gold/plat.