Laundry List of Fixes
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Item drops should be the same number for everyone. RNG from what you get is fine, RNG from how many is not. Imagine how awful the game would be if some folks got an extra 20 gold over the course of the first two sections and others got zero. Right now, some folks are getting 3 items and others are getting none, from the first 3 camps.
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The first "fight" is pointless. Remove it. It's just a dead period. You can't buy any champs, all you can do is watch. Honestly, since you have to try to fail them, the first 3 "fights" could be turned into a shorter period of two purchase rounds before your first pvp fight. Drop items as desired.
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The yordle bonus should be dropped to 50% (or less) for 6. Fighting a yordle team requires at least one firecannon to counter, which is two bows, and the bows are already the most grabbed item in the carousel.
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The draft in the carousel should be point and click on a static (not rotating) sect of selections, not bodily running over there. Not only is it RNG as to who is closest when they're released, lag makes picking up the wrong champ possible. Show a 3x3 grid of cards or champs in the middle, release one person at a time and flip over chosen cards.
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Clean up the item recipes to make sense. Spatula + MR = AOE and shares nothing with the recipe for the melee AOE (Speed + Health). (For that matter, the Hydra should be Damage + Health, not Speed + Health.) There's a lot of other recipes which make you just scratch your head. The double MR item is bleah for most comps but completely breaks a good yordle comp (since spells are the only way to reliably hit them). Etc.
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Fix the damn "Stand and watch" bug. It's getting worse on a daily basis. It went from a champ occasionally getting confused to lately I'll have at least one fight per tournament end with a champ just standing there for at least 10 seconds. Sometimes a champ on each side just sits there, other times, just one does and the opponents beat on them. (No, it's not stunned or disarmed, just lost.)
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Fix the attack logic so that champs don't randomly change targets. Right now, even Blitz will pull someone then wander away and do something else. Completely nerfs his ability.
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Kassadin should be a blademaster. The sorceror bonus does nothing for him.
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You could move Rek to Guardian to fix the fact that Void is nearly automatically accompanied by Brawler. Ditto for Elementalist/Glacial. Liss could be a sorcerer instead of an elementalist (as long as you filled that gap with someone else). (Honestly, there shouldn't be so many double champ pairings. Garen/Kayle and Graves/MF are fine because those are early game/late game pairings. Zed/Akali is fine because it's actually a drawback to have both without all four. However, Cho/Rek are too close, and so are Liss/Anivia, Lulu/Veigar, and GP/Graves.) Lulu could be a guardian, GP could be blademaster only. I don't have a good fix for Nid/Gnar.
I get that these were intended to be "substitute for that slot", but mostly I see people just doubling up on the duplicate pairing so that they get easy bonuses. You don't sell Rek for Cho, you run both so that you can get the free brawler on both of them and the void bonus with Kha or Kass.