Skip to content

Phantom Dancer needs to be nerfed.

Yeti··5 votes·4,660 views

Watching champions 1v4 because they can dodge spells when my champs have jeweled gauntlet and aren't mages. PD and dragon claw on any champ with lifesteal or a shield is just way to powerful and and easy to obtain. Coupled with the massive imbalance that is item RNG the balance team needs to wake up.

10 Comments

Sagè2 votes

I meannnn do you want old phantom dancer and have yasuo's 1v5 again xD?

crippler382 votes

You're in luck, Phantom Dancer is being changed to turn crits into normal hits when Lucian and Senna are added.

Pika3101 votes

{quoted}

You're in luck, Phantom Dancer is being changed to turn crits into normal hits when Lucian and Senna are added.

Unfortunately this is a direct buff to Glacials & Assassins. I used to use PD to hopefully break out of Olaf permastun. Also, Assassins are anti-balance.

PD is now a useless garbage item & will never be built again. The very least they could have done is reduce the damage from crits to 1 (since apparently 0s break their game.)

Dimwitt1 votes

It's not useless. It does exactly what it's supposed to do, it should never have been the go to defensive item. Also, it should never be used as you did in an Anti-Olaf maner. If anything that should be Quicksilvers job but that item is severely undertunned for this set. It needs a CC immunity period after absorbing the first CC otherwise things like Glacials can just constantly re-apply before the 3 second window is up.

Additionally, it's still stupid good into things that crit. Most assasins for example and Jewled Gauntlet for example now deal just base damage - what ever other mitigation you have.

Pika3101 votes

Maybe if they would just finally give Glacials a meaningful nerf for once, dodge wouldn't be mandatory just to have a chance at winning.

What you say about Banshee Veil is right though and it actually does perform somewhat effectively against Glacials, but unfortunately Mages are just as, if not more powerful than Glacial & Banshee Veil is nearly worthless against Mages, who have very little CC after Tahlia. Trapclaw is the best item for trying to answer both of the top teams simultaneously. It gives dodge vs Glacial & blocks any spell from Mage.

Like I said before, Assassins are inherently anti-balance by design & any buff to Assassins is bad for game health. Thusly, this gutting of PD is bad for game health.

Dimwitt1 votes

Assassin are not anti-balance by design. They're probably one of the better designed units currently. Had this been set 1 with the smaller board i may have agreed.

Assassin's should be every bit as viable as every other comp. Just as every item and champion that crits deserves to be able to function. PD in it's prior state was absurdly unhealthy and promoted an unhealthy interaction between it and IBG.

Glacial doesn't really need a "nerf" so much as a complete rework. Stunning is fine, stun locking isn't. If Glacials Stun duration scaled with trait level and that stun had a global ICD based on the trait levels as well it wouldn't be an issue. However, that's not a reason to keep PD in the busted state it was which as stated early not only crowded out Assassin but also Infernal now, Jeweled Gauntlet, and pretty much every 4th auto attack since most champions have an innate 25% crit chance baseline.

Pika3102 votes

The very concept of Assassin characters in gaming is inherently unbalanceable, anti-fun & uninteractive. Their solitary purpose is to prevent another person from being allowed to play the game. In this sense, they are identical to Glacials in the idea of forcing others to watch YOU play the game. Literal Solitaire.

Assassins in TFT are especially problematic for several reasons:

  • They begin the match untargetable & position themselves where they can't be targeted until other (probably tankier) units are defeated first.
  • They have an innate 1-man buff, in that they're allowed to jump with only 1 of their kind in-play. Even though it's supposed to be a 3/6/9 class.
  • They automatically place themselves on vulnerable backline targets. Where the only counterplay is to intentionally misposition front units into the back, which screws your formation against the other 6 players.
  • THEY MADE THEM A FUCKING CRIT-BASED CLASS!!!!! Critical strikes are meant for taking down durable frontline characters, that are SUPPOSED TO COUNTER FUCKING ASSASSINS. This means that after 1-shotting the enemy ranger & mage, they're going to 1-shot the frontline too. Hell, I see people using Assassins as frontliners themselves, because of the fact they 1-shot frontliners.
  • Their very existence is a fat middle finger to frontliners, whether it's ignoring them or 1-shotting them. They are counter-intuitive to fundamental strategy & positioning.
crippler382 votes

Still good against Assassins though, since they do a ton more damage on those crits that PD will now turn into normal autos.

Also can you not go Cloud to deal with Glacial better?

Pika3101 votes

{quoted}

Still good against Assassins though, since they do a ton more damage on those crits that PD will now turn into normal autos.

Also can you not go Cloud to deal with Glacial better?

Already doing that. It's still a struggle. I've had a tank sitting an a cloud hex, with PD & Trapclaw and the 3-unit Clouds buff still get perma-stunhax'd by Olaf & Ezreal. Cloud is a very underwhelming buff & only marginally helps against Glacial. Hence why Clouds are being buffed this patch.

Even despite that buff, losing the 25% dodge chance from PD means more RNG, at getting more Brawler Gloves, which give 5% less dodge. It only just breaks even, IF you can manage all of this. The math on the overall dodge chance is a littler different, but this isn't a math forum.

Everything considered, this patch buffed Glacials. Bottom line.

ThisName1sDumb1 votes

4v1 is nothing. Wait until you see my hypercarry Braum with a thornmail, dragon's claw, and a warmogs. +warden buff and perhaps mystic.

Having a shield that blocks 90% damage plus having 600 armor and an item that reflects damage blocked is totally balanced, I'm telling you.

Hard countered by summoners and, to a lesser extent, mages, though.

More from Teamfight Tactics