Hextech is way too strong

bigboibao·10/3/2019, 2:22:59 AM·7 votes·4,235 views

Honestly think hextech has been out of control, the community has been against it since release and even though I do like the mechanic in the game I think it's too strong considering you only need TWO units to activate it and it lasts for 7 seconds which is longer than most fights these days. It feels incredibly terrible for your carry to be hextech'd EVEN when I play around it, it doesn't matter. Hextech for some reason ALWAYS hits my carry unit and then its a completely useless unit. I hyperroll for a 3 star tristana with 3 items and it becomes a legit useless unit because someone else decided to buy TWO hextech units.

Sure the hextech units by themselves aren't that strong but you completely disable other teams with the synergy. It feels bad to play against and it feels bad to play. Please remove this from the game or BALANCE IT BETTER. Make it 2 units gives 3 seconds removal, and 4 units 7 seconds. Its just WAY too strong.

Even late game it's INSANE because you can just quickly put in 2 hextech units to disable another persons team. FORREAL REMOVE IT.

5 Comments

Gamma Sector10/3/2019, 4:01:41 AM2 votes

well your first mistake is using Tristana lol. Pretty much any gunslinger is better than her except graves (with normal carry items at least. He's far better than her if hes stacked right)

Hextech isn't that bad till 4 units. 2 units, it should only be hitting ONE unit with items on it. If it hits more than one, it's your own fault for not positioning right. You can literally slap a fuckin negatron cloak on a random unit and it'll have a good chance to draw the hextech debuff.

Sewer Side10/3/2019, 2:09:38 PM1 votes

Hextech isn’t even remotely broken, especially not now with the new items added.

Vlada Cut10/3/2019, 2:46:55 PM1 votes

Gice us a 5-Star Hextech and one morenHextech champion so we can shift Faction abilities from 2-4 to 3-6. Then they can be as balanced as late game Nobles, the end.

Hvsao10/3/2019, 7:49:24 PM1 votes

I agree. I think they could balance it by reducing the number of spaces it hits when you have 2 hextechs.

It should hit 1 hex with 2 hextech units, and then when you have 4 hextech units it should do what it is doing now with 2 hextech units.