Early game balance suggestion - Misfit
I think a little more could be done to make a tempo swing from being behind after the early game other than just the carousel. High rolling T2 units is really hard to catch up to.
What about: Misfit (min 4 champs): Have no active unit synergies. You have a chance of generating items/gold after each round.
A player could intentionally tank to generate some resources to swing the game later, but it quickly disappears in midgame/lategame mostly because it's harder and harder to field a team with no synergies, but also at some point you need to solidify a winning team.
meta here i come