TFT games are too dang long

Solys·9/4/2019, 6:01:47 AM·1 votes·629 views

To win a game of TFT takes 30 minutes minimum...thats longer than many Summoner's Rift matches, and unline SR, there is no way to win it in under 20 mins. For a semi-casual gametype like TFT, this is absurd and, frankly, unacceptable. Wait times between rounds should be shortened to 5 seconds, and players should be able to modify their lineups as soon as their individual matches are ended and damage is taken. If a player needs more planning time, they can try to win or lose faster than their peers. The game is a huge slackfest currently, 50% of the game time players are inactively sitting and staring at their screens. Give us a little motivation to make decisions and be quick on the fly. Every game of TFT should end in under 15 minutes unless teams are so close that they only hit each other with 1 champ at a time...then 16 minutes.

1 Comments

Damoklese9/4/2019, 9:15:29 AM3 votes

They could shave minutes off of the gameplay if they would get rid of some of the needless visuals and such.

Why does it take an extra 5 seconds to load the round after the timer hits zero?

Why do we have to wait in the NPC rounds for the NPCs to become "corporeal" before we can fight them?

Why does it take so long to do a draft round? You area already most likely going to have whatever item you want end up on the far side of the circle when your turn comes up, and the other guy is going to grab it. If you can get screwed by RNG ANYWAY..then why not cut the amount of time each person has to choose in half? Its not like you can get any MORE screwed.

Hey, those NPC rounds at the start are pretty boring anyway.. why dont you just set those to 2x speed so we can get to the important stuff?

My point is that if Riot would spend a little time optimizing the game length, they could probably cut a SIGNIFICANT amount of time off of each match, and they wouldnt sacrifice anything by doing it except for possibly a little bit of needless showmanship.