TFT is really in an unbalanced State

HDrocks·12/25/2019, 3:26:40 PM·5 votes·6,626 views

The biggest problems right now is there are so many comps but all you see is ocean mage comps, light and soulbound and 9 inferno pretty much all the comps i ever see because those are the only comps dominating right now because it is broken unlike the other comps that arent seen and when they are like 6 assassin comp or 6 zerker comp they get flatened because they cant burn the whole ground and have inferno singed or an amumu or zyra burn the whole map down or just heal up and get attack speed when someone dies and become yoricks minion or gain 60 mana every 4 seconds.

If someone gets enough infernos, has 6 mage and oceans or 6 oceans and 6 light with soulbound or 9 light then you can never beat them unless you have one of those comps yourself and I hate that and it sucks, you should have at least a chance to beat any comp no matter what comp you have. Those comps either need to be nerfed or the other comps should get buffed cant just be about the 3 comps i have listed.

9 Comments

HP Crookshanks12/25/2019, 6:12:11 PM3 votes

Maybe that's why the game is heavily RNG based. They can't balance the game.

Arammus12/25/2019, 10:08:44 PM2 votes

a gamemode of riot unbalanced? thats not possible, wtf are you talking about.

CytheGuy12/25/2019, 4:45:27 PM1 votes

I mean all of the winning comps you have described take up all 8-9 slots from leveling or require a FoN. You usually don't see people getting to 9, only maybe 8 in the last few rounds. Even then you can counter people who buy these comps by buying out key champs when you see them, no one said you had to actually use the people on your bench. Just steal a level 2 for anyone under tier 4 and singles for the above and their scaling will slow down a ton.

Aikido Panda12/25/2019, 10:02:28 PM1 votes

Atm the game is very luck-based, so you simply can't rely on certain comp. If you consider building 9 infernos, you are likely to be kicked from 8th place before you see any inferno lux in the shop. If you consider building ocean-mage, you may lose huge amounts of hp before you get silver thresh/nauti/malph. which you will need desperately to protect ur sorcerers. I often see lucian players losing long before culling strategy starts working.

The first thing to be nerfed is random. Than we will be able to discuss any balance. I don't even mind 'broken' combos if all players have fairly equal opportunities to create them. Atm I often have a feeling that I am playing a game 'Who gets silver singed/olaf/zed first' and it's more annoying than existence of most powerful or even imbalanced comps.

Economic Migrant12/26/2019, 6:52:27 AM1 votes

He forgot about poison.

Sirfetchd2112/25/2019, 9:48:26 PM1 votes

I made a topic previously but I think it's less about balance and more about fundamental game mechanics that are broken. You can patch a broken thing all you like but at the end of the day, it's still broken.

Heroboy1012/25/2019, 6:30:28 PM1 votes

If you want to include the comps hard to get (6 Ocean and 9 inferno that required Lux, spatula, level 9) then you should mention 2 stars tier 5 units that can dominate the game such like: Singed, tank Amumu, Lux (with mana), tank Zed and Master Yi (hand of justice). Even Malphite can dominate the game if he is super tank.

Also you should write about the OP comp like 4 Electric (Lux), 4 Crystal (Lux).

Indeed mages + 4 Ocean, 6 inferno (with 2 stars amumu) and light Soulbound are powerful.

You forgot to include the almighty Blademaster Nocturne that can delete mages/inferno before they ultimate.

Also Olaf comp is very powerful but not as mages/inferno, but can beat blender Nocturne. Remember how many times players complained about OP Olaf and now they realized he is not so OP compared to other synergies :)

Also 3 assassins (Khazix carry) + 6 summoners (Yorik tank) are still viable.

I would say to buff a little Dragon's Claw or Mystic.