Added early damage wrecked tft

theAristoCat·11/5/2019, 3:09:38 AM·5 votes·1,012 views

This added damage in the beginning stages sucks...you either get number 1 or number 8. If you don't get literally everything you need by stage 3 you get destroyed by the few people who did. Before you could have a comeback, you could lose a few and recover. But now you get run over by the people who got an early Aurelio or an early jinx or draven. Go back to the original damage system where you could actually focus on creating your team comp instead of just trying to survive long enough to even get to the birds..

7 Comments

DuskDaUmbreon11/5/2019, 3:40:59 AM2 votes

You do realize being behind early on gives you better rewards from carousel, right?

The reason they did that was so that losing early wasn't as good of a strat. Also, later damage was reduced, so them getting that early Asol won't do as much damage as it did before.

Heroboy1011/6/2019, 11:54:14 AM1 votes

I'm talking about high damage first 3 rounds PvP, not other stages of the game. You don't have money for re-roll to upgrade your units or to find better ones.

You know that every 10 HP count a lot when you are behind. Late/mid game if you have less than 30 HP then you have to re-roll all your money to upgrade your units otherwise you are finished. Waiting more rounds to increase your interest again you risk to be stuck on low level with low level units leading to be behind again.

If you don't minimize your HP losing then you risk to lose the game. You don't have to rely on luck (RNG) to balance the forces.

Practically with this overdid damage they wanted to rush the game, less fights, less play time. OK.

I think would be nice to have some money from start. Nobody wants to spend money first 3 rounds unless they lose hard.