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TFT 3 star balancing please

Anilinov··3 votes·2,275 views

Recently i am getting games when a few people will make a 3 star champ in the first 5min. of the game, and snowball the whole game. As it's seen the first dude got 5 3 star champs, how is this fair, please fix this crap, he actually got 2 3 stars in the first 5 min. of the game, literally lost only 2 battles. And actually this happens every game i play. Not to mention Malzahar is broken as fuck and everyone rushes him if they can, and sit back for a free win. This RNG garbage is really pissing me off, in the patch notes it says there are champion pool changes, but it actually gives one dude all the champs to make his team full 3 stars, and ruins another to not make even one from any other.

proof

17 Comments

Żügżwäng1 votes

3 star shouldn't be a thing. Makes the game more about RNG rolling duplicates. A more compelling game would be to have a large diverse roster of champs that you can change in between rounds to beat your opponents roster. 3 star isn't the end all but it is definitely a massive factor especially with 3 upgraded items -- that can make them unstoppable unless you have your own

Anilinov1 votes

Well, there was a counter to 3 stars, and they removed the damn item. I have no idea why they did that, plus the silencing item and the disarm one are worse than before, as it seems they proc allot less than before, and without gunslingers, they are even less useful than before. Overall some things need fixing, but I know they won't fix them in a single patch.

Brolando1 votes

{quoted}

Well, there was a counter to 3 stars, and they removed the damn item. I have no idea why they did that, plus the silencing item and the disarm one are worse than before, as it seems they proc allot less than before, and without gunslingers, they are even less useful than before. Overall some things need fixing, but I know they won't fix them in a single patch.

There are still units that can use silence and disarm really well, like zerkers and Twitch, disarm is pretty much mandatory for both of these.

Runaan is a lot easier to build too now that it doesn't require a spatula so combining that with rangers + disarm/silence might still be pretty good.

Anilinov1 votes

Blademasters and rangers are dead right now.

Brolando1 votes

{quoted}

Blademasters and rangers are dead right now.

Poison rangers are really strong, light rangers are also really strong (you literally lost to this exact comp and I guarantee you that you would have lost to it even if they didn't have all of those 3 star units), Poison rangers, but a predator-based variant is also really good.

Blade masters aren't what they used to be, but I don't think they're weak or anything, especially if you can make something like Azir into a blademaster.

I think they're mostly held down by the fact that there's 4 units and only 2 that are actually any good (Sivir and Yi) with the other 2 just being straight up garbage so they rely on making other units into blademasters.

Anilinov1 votes

Dude have you actually played the game, you are talking about a team comp heavy reliant on items, and right now it's very hard to build around items because you literally have a worse chance in this meta to get your champs, plus poison actually does not work sometimes.

Don't talk out of your arse and stop commenting on boards for the sole reason to argue with people.

Brolando1 votes

{quoted}

Dude have you actually played the game, you are talking about a team comp heavy reliant on items, and right now it's very hard to build around items because you literally have a worse chance in this meta to get your champs, plus poison actually does not work sometimes.

Don't talk out of your arse and stop commenting on boards for the sole reason to argue with people.

Not talking out of my arse? I'm sure that I've experimented with more comps this set than you have, I've seen for myself what kind of things seem to work and what doesn't and the things I suggested are actually things that in my experience are actually pretty good, especially zerkers with disarm and predator + poison + rangers, the blademaster Azir also was not a joke, combine him with a Sivir who has disarm and it's actually good.

But the reason why with both zerkers and poison rangers disarm is good is because in both cases the on-hit effect is applied in an AoE, Twitch's ult procs it and zerkers hit in a cone in front of them and can apply on-hit effects like that. (Actually blademaster Azir + Sivir also does the same due to Sivir's ult, but this is not very realistic to build consistently)

This set I have yet to consistently struggle to build a certain comp or find certain units, it happened to me twice that I was looking for a unit and couldn't find it even though nobody else was buying it which happened to me a bunch of times last set too, but generally I just play what I get.

Just because you're salty over some 3 star units doesn't mean that I'm talking out of my arse and if someone having an opposing opinion is too much for your fragile ego to handle, then don't post on the boards, my guy.

Anilinov1 votes

I am not salty, you are talking nonsense, where the hell was I mentioning team comps in my thread. You actually created an argument out of thin air about team comps, the dude had runnen, guinsoo and GA on Vain, not to mention his first 3-star were vain, and he had 3 3star champions in the mid-game with full light comp.

My whole problem with the game is the RNG, every game someone is super lucky, it doesn't matter if it's me or someone else, it should be removed as a factor that's all.

Get off the forum and stop arguing with people for no reason. I've seen a lot of people like you who do nothing else than argue for no apparent reason other than to satisfy their little ego.

PS. I was second in the whole game, and I got my single 3-star champ last, with a mage comp.

Brolando1 votes

{quoted}

I am not salty, you are talking nonsense, where the hell was I mentioning team comps in my thread. You actually created an argument out of thin air about team comps, the dude had runnen, guinsoo and GA on Vain, not to mention his first 3-star were vain, and he had 3 3star champions in the mid-game with full light comp.

My whole problem with the game is the RNG, every game someone is super lucky, it doesn't matter if it's me or someone else, it should be removed as a factor that's all.

Get off the forum and stop arguing with people for no reason. I've seen a lot of people like you who do nothing else than argue for no apparent reason other than to satisfy their little ego.

PS. I was second in the whole game, and I got my single 3-star champ last, with a mage comp.

Wasn't creating an argument out of thin air, I told you that you would have lost vs light with the comp that you had regardless of those 3 stars. In hindsight maybe the 3 star Vayne was kind of a big deal, but again, even if all of them were 2 stars that mage comp of yours still would have lost to late game light just because it's easily the strongest late game comp and too tanky for your mages.

Yeah, you didn't mention team comps in your thread because you were too busy venting about some overvalued 3 star units, but the team comp is what you lost to, those 3 stars would have made early/mid game easier for lights because light comps are weak then but once light comps get to late game they're really hard to stop.

That's the core of what I said initially, then you said that it sucks how they took cursed blade out and how disarm and silence doesn't seem as good as before and the only thing I said to that was that there were still comps and specific units that are still good with those items and all I was trying to do there was give advice.

If you mistake me trying to give advice as me trying to argue then I'm not the problem, mate.

You can go back and read it all again, you'll see that the context of the things I said up until you got mad are all within the context of trying to give advice. But hey, I'm the one with a fragile ego, am I right?

Anilinov1 votes

Yes, you are the one "with a fragile ego" as you are still talking irrelevant stuff to the thread and arguing.

And I don't need to go back and read anything you wrote because it's pure bs, from what I've seen you commenting on the forum is enough to know that you are a pure troll.

Goodbye forever you posterior opening of the digestive tract.

Brolando1 votes

Well tbh what you lost to was a light comp, light is one of the most busted comps right now, but yeah the fact that most of them in this case are 3 star units makes them even more disgusting.

Late game you would have lost to that even if they were 2 stars.

Ariel the Cruel1 votes

The pool change was a reduction in copies. For any given champion... T1 can have a max of 3 3-stars, down from 4. T2 can have 2 (2) T3 can have 1 (2) T4 can have 1 (1) T5 can have 0 (0). So the only way to really get those 3-stars is to burn win/lose-streak gold on re-rolls. Of course, you're not going to do that on a lose streak because it defeats the point.

My biggest complaint this set isn't the early 3-stars. They were a thing before (even more common in set one from my experience), and mid/late game the overall comp is more important (Especially if running light). My bigger problem is how the reduced pool made it noticeably harder to make any comp at all. Early econ is almost suicide because all the synergies get vacuumed up before you actually start rolling anything. Loss econ is even worse.

I've been trying to make early econ work, but it's a coin-flip if whether or not I'll have more than 1 2-stars before I get knocked out at bottom 3 (not even taking synergies into account). And the fact that I'm not rushing a synergy early on generally means the pools are near empty before I can actually buy into them.

Riot's effort to make everyone build unique comps has just resulted in only the top 4 ever having a reasonable chance at a viable one.


Malzahar and Thresh are probably 2 of the strongest characters relative to their level (Personal opinion). I've managed to build comps entirely around malz. I'm increasingly running double Thresh just for the shield stacking (2 2-stars is actually more valuable than 1 3-star if I can pull it off).

Anilinov1 votes

Well, I like that everything is different and new, but I don't like the pool changes it's so much harder to build team comps now, RNG hits harder than before with this meta.

AlienPrimate1 votes

There is a strategy to get one cost 3 star units that involves basically doing nothing with your gold except buying 1 cost units until you have 50 gold and then rerolling all of that gold before you are rank 5. Rank 4 still has a very high chance of rolling 1 cost units, thus increasing your chances for a 3 star when spending all gold on rerolls at that level. Doing this sets you severely behind in levels though meaning that they have to win with those 3 star 1 costs with basically no hope of getting 2 star 4 or 5 costs before the game ends.

forresto1 votes

I think it would make so much more sense if rather than having pure rng on upgrading champs, you had rng on champ selection, then got a point to put toward upgrading champs every round. Could still cost 9 points to upgrade a champ, but it makes it about strategy rather than rng.

Raka Your World1 votes

Yeah, it's EVERY game for me. Look at this BS. https://prnt.sc/q6x6g7

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