A few Ideas to improve TFT.
I've played a lot of TFT since it's launch and I've also spent some time reading different posts on this board. I've got a few ideas that i think would really help TFT become a better game.
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monitor placement of players who get more items / more gold NPC drops in a match and make sure it is balanced. Having multiple paths to victory is a fine game design strategy as long as they are roughly equally viable paths to victory.
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Allow players to take items off of champions for gold, and to break 2 item combinations apart for gold. I think the locking of items together and the locking them to champions is a horrible concept that goes against the design of TFT. TFT is all about adaptation and making the best out of what you have in a given moment. Players shouldn't be so severely handicapped in late for using items early and for making sub par item combinations. i think 2/3 gold would be a great starting cost for unbinding / breaking an item.
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Include number of cards remaining in deck on champion ui screen. what i mean by this is when i open the ui panel on Vayne have it show 20/39 to signify that there are 20 Vayne cards remaining in the deck out of the 39 that the match started with. This won't replace looking at other players boards completely but it will simplify the early game process and be a much clearer way for players to evaluate their builds.
Thanks for reading and please share feedback.