How does dodge actually work?
I'm trying to understand how dodge is calculated in TFT.
As far as I can tell from the UI, there doesn't appear to be a dodge stat for a champion (similar to how there are other listed stats like crit, range, attack damage, attack speed, etc).
So how do you calculate a champions % to dodge?
To give an example:
Say I have Singed with Iceborne Gauntlet (+20% dodge). I also have 4 Cloud bonus (+30% dodge to all allies). Lastly, Singed started on a wind elemental tile (+20% dodge).
What is Singed chance to dodge?
Thanks!