Our country's first tournament got dominated by Void/Assassins.

SigmaNoire··2 votes·916 views

Only games won by other team comps where the ones where nobody ran Void/Assassins, in Finals Void/Assassins won both games. 4 people in the Finals ran the strategy and all of them reached top 5. Just a note that the tournament had a lot of pros from other games attending, most notable one for this community being Splyce Humanoid. None of the pros found counter to the strategy where 6 assassins are put on the back line and 2 Void champions are put on the front line on the opposing side of the enemy team.

This post serves as a strategy suggestion (even though I'm sure everyone knows how to play Void/Assassins by now), as a request for stats for the strategy as a lot of pros hit perfect 100% winrate with it in nonpremade queues, and also as asking the community for help with countering the strategy. The best performing counter I found so fat is Knight/Glacial/Phantom/Imperial with at least 2 PDs, that strategy however has been inconsistent and tournament unsafe so far.

9 Comments

Ctrl Alt Xerath1 votes

Honestly if you can, Glacial/Elementalist beats it pretty well.

Ctrl Alt Xerath1 votes

So yeah, 2 things beat it. Wild/Elementalist or Elementalist/Glacial just pack into a corner and they get giga cucked

Pierce The Veal1 votes

Kindred+mordekaiser built into another comp works well too. Kayle also does work.

Actually getting phantom dancers, guardian angel, dragon’s claw, and thornmail is big on stopping them. Disarm and frozen heart also help a ton.

Z3Sleeper1 votes

The corner thing doesn't work. The entire purpose behind having non-assassin void champs other than void buff is to draw the enemy team out of the corner so the assassins can jump behind them.

Essentially, non-assassin void champs (kass/cho/rek) are placed on the far back panel, assassins are placed around them. On match start, the entire enemy team moves towards the non-assassin void champs and lets the assassins jump behind.

Hypochondria91 votes

Is the problem assassins or Pyke stun, because I seen 3-item Pyke basically perma stun my team.

Elisza Kitsune1 votes

Dude triple shojin pyke is actual the bane of every comp

Pierce The Veal1 votes

Triple shojin on him is wasteful, double shojin plus morellos is enough to give everyone cancer.

Einherjer1 votes

The problem of void Assassin is only the Pyke perma stun that affects everyone for way too long. Pyke's ult should require 150 mana and/or stun for .5/1/2 seconds because of how often it occurs. You can play pyke in other comp and he'll stun 2/3 of the enemy team for 3 seconds every 6 seconds. Then Items should not stack (No double Shojin spear lulu or pyke etc., no double rageblades, etc).

I love Assassins, I hate Pyke.

And to be fair, every team comp is kinda op when you have what you need, I have won with and against Void Assassins. My complain in the game now is mainly: Overstacking Kassadin. His mana drain simply counters any champion and he is so tanky and he is tier 1, ... I think they should reduce his mana drain by half but increase the shield generation.

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