Glacial Stun - to infinity and beyond?
Greetings Summoners , alot of us have enjoyed cooling off of solo Q in a fun Teamfight Tactics game.
The problem is - no matter what your build is - no matter what levels you have (which are pretty hard to achieve since there isn't exactly fair distribution of items - i had 5 games in a row where i got only gold and one occasional item from farming). The Glacial Buff is too much - i had a team of baldesmasters 3 and aatrox lvl3 + a lvl 2 veigar with sorcerers buff --- none of my champs could even think to move - there is a serious issue where the chances of the glacial stun where it occurs with every basic attack (ashe . volibear . any champ that has glacial once lvl 2 reached)
Ashes stun (ult) makes the champ stunned for too much time with glacial buff - i think it is bugged since the stun actually goes but the champ doesn't move as if he was in some kind of shock from the process.
And if any one autos a stunned champ from ashes ult - he is instantly frozen again - This makes the game harder and not fair for other builds - not even a lvl 3 draven can do much after the perma stun .
And since ranked is up - thus should be issued alongside many other "unfair" game mechanics such as - Pathing of champs , items distribution, the odds of a champ appeari g from the ones you actually buy.
Furthermore ithank the team working on the game - alot has yet to come and sadly much more work is neeeded on a "Balanced Game" .
Thank you for reading, i mean no Offense to anyone You are welcomed to share your views and thoughts about any other game issues that i have or have not mentioned GL HF