New Teamfight Tactics Champion Ideas

Dash With Style·8/21/2019, 3:01:17 PM·1 votes·793 views

With the addition of Pantheon we would have 56 champions in TFT and so this means that only 4 more champions are going to be added and I have some suggestions and ideas I would like to share and discuss:

Currently the game is lacking some more Blademasters so we are able to hit the 9 Blademasters mark and Wilds are still a bit underwhelming, and Nobles and Guardians are a bit too strong so I found some sort of solution to these and a way to maybe balance things a bit and these are the top 4 champions I could see coming:

Riven Riven: 5 cost unit, Exile Blademaster. Her Ultimate can have 2 options: Low mana cost ability being her Q where she stacks 2 times then jumps dealing aoe knockup or a High mana cost ability being her R which damage a lot of enemies in a cone in front of her. The addition of a 5 cost Blademaster seems fair because hitting 9 Blademasters or even 6 should be hard in itself because the buff is pretty strong. We currently have two 1 cost Blademasters (Fiora, Camille), one 2 cost (Shen), two 3 cost (Aatrox, Gangplank), one 4 cost (Draven), and one 5 cost (Yasuo), and this leads me to the next unit: Tryndamere.

Tryndamere Tryndamere: 2 cost unit, Glacial Blademaster. His Ultimate has to be his E in order to be a 2 cost unit because giving him his R can be a bit too powerful and it doesn't make a lot of sense. Also adding a Glacial Blademaster could open up some spicy spatula options or introducing glacials to a new team.

Rakan Rakan: 3 cost unit, Wild Guardian. His Ultimate could be his W in which he jumps and does an aoe knockup. You might think that why adding a 4th Guardian is going to help balancing them? This could open the option to make 2 layers for the Guardian buff: tune down the 2 guardian buff reducing the defensive stats they give and making a 4 Guardian buff as it is now or a bit stronger, and you maybe already know what the 4th and last unit is going to be when you see Rakan.

Xayah Xayah: 4 cost unit, Wild Ranger. Her Ultimate can have 2 options: Low mana cost ability where she throws a feather every now and then and when there is like 3 or 4 or 5 feathers on the ground she recalls them back, but the one I prefer is her having a passive which is her E that gives her extended auto attack range when she hits a champion and extends to 1 hex behind the target hit with less damage than the initial attack and at level 2 it can extend up to 2 hexes with more damage. Making Xayah a 4 cost unit is perfect because she can power spike at level 2 and it can be the perfect carry for a Wild team because currently the only viable carries for Wilds are Rengar or Gnar. We currently have 2 main AD carries in the game which are Draven (Hard hitting attack damage oriented) and Jinx (AOE damage and on hit effects) so the addition of another carry to rival these two is very good, and Xayah being a Wild Ranger means she can scale very well with attack Speed and I know Rangers are a bit strong in this META but this can open up a lot of options to choose from and Wilds could be viable and splashed in so many ways with Guardians or Rangers or Dragons etc... and maybe make a special buff for the Lovers Duo like Vastayan or something which gives them special buffs when they are together like a shield or some bonus stats... and can help balance the META a bit nerfing Guardians and buffing Wilds. Having 2 more Wilds added can also open the option to add more depth to the Wild buff or changing it a bit making it a 2>4>6 or 3>6 buff.

Honorable Mention: Irelia Irelia: 2 cost unit, X Blademaster (Probably Noble or using a skin to change origins) Now this one I don't really like because if she has to be a Noble it breaks the game because hitting 6 Nobles should be very lucky and is already very strong and this helps to get it easier because we would have 7 Nobles. The only way I see this working is if the Nobles Buff activates at 7 units or the buff itself is nerfed so that it isn't as strong anymore but this could affect the early game quite a bit because nobles are great early game as a 3 piece combo which is probably getting transitioned out of in the later stages of the game, or just change the origin of Irelia. Thank you for reading and I would love to hear your feedback and ideas!

Other funny ideas: Master Yi: Noble Blademaster (I can already feel the pain for this one) Nocturne: Demon Blademaster Talon: Imperial Assassin Blademaster Kled: Imperial Shapeshifter Caitlyn: Hextech Ranger Kai'Sa: Void Ranger Kog'Maw: Void Ranger LeBlanc: Imperial Sorcerer Assassin

Special Yordles Cancer Edition: (these doesn't because it is a dual origin buff but it's funny to think about XD) Teemo: Demon Yordle Heimerdinger: Hextech Yordle Rumble: Hextech Yordle

3 Comments

Soraka VoHiYo8/21/2019, 3:41:04 PM1 votes

Game need new class "Ionia"

Yi - 1cost Bladenaster Karma - 2cost sorc Lee - 4cost brawler Irelia - 5cost blademaster

and change Shen for ninja_guard

Statchecky8/21/2019, 5:30:55 PM1 votes

Teemo 6.66 gold

Origin: Yordle/Demon Class: Drug Dealer

Lol

On a more serious note: Enchanter class Nami, Janna, Lulu, Sona,etc